Files
AE86-3DS/Assets/Ash Assets/Arcade Vehicle Physics/Scripts/InputManager_ArcadeVP.cs

43 lines
1.3 KiB
C#

using UnityEngine;
using UnityEngine.InputSystem;
namespace ArcadeVP
{
public class InputManager_ArcadeVP : MonoBehaviour
{
public ArcadeVehicleController arcadeVehicleController;
[HideInInspector] public float horizontal;
[HideInInspector] public float vertical;
[HideInInspector] public float jump;
private PlayerInput _playerInput;
private InputAction _steerAction;
private InputAction _accelAction;
private InputAction _brakeAction;
private void Awake()
{
_playerInput = GetComponent<PlayerInput>();
if (_playerInput == null)
{
Debug.LogError("PlayerInput component not found on the GameObject.");
return;
}
_steerAction = _playerInput.actions["Steer"];
_accelAction = _playerInput.actions["Accelerate"];
_brakeAction = _playerInput.actions["HandBrake"];
}
private void Update()
{
horizontal = _steerAction?.ReadValue<float>() ?? 0f;
vertical = _accelAction?.ReadValue<float>() ?? 0f;
jump = _brakeAction?.ReadValue<float>() ?? 0f;
arcadeVehicleController.ProvideInputs(horizontal, vertical, jump);
}
}
}