43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using UnityEngine;
|
|
using UnityEngine.InputSystem;
|
|
|
|
namespace ArcadeVP
|
|
{
|
|
public class InputManager_ArcadeVP : MonoBehaviour
|
|
{
|
|
public ArcadeVehicleController arcadeVehicleController;
|
|
|
|
[HideInInspector] public float horizontal;
|
|
[HideInInspector] public float vertical;
|
|
[HideInInspector] public float jump;
|
|
|
|
private PlayerInput _playerInput;
|
|
private InputAction _steerAction;
|
|
private InputAction _accelAction;
|
|
private InputAction _brakeAction;
|
|
|
|
private void Awake()
|
|
{
|
|
_playerInput = GetComponent<PlayerInput>();
|
|
if (_playerInput == null)
|
|
{
|
|
Debug.LogError("PlayerInput component not found on the GameObject.");
|
|
return;
|
|
}
|
|
|
|
_steerAction = _playerInput.actions["Steer"];
|
|
_accelAction = _playerInput.actions["Accelerate"];
|
|
_brakeAction = _playerInput.actions["HandBrake"];
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
horizontal = _steerAction?.ReadValue<float>() ?? 0f;
|
|
vertical = _accelAction?.ReadValue<float>() ?? 0f;
|
|
jump = _brakeAction?.ReadValue<float>() ?? 0f;
|
|
|
|
arcadeVehicleController.ProvideInputs(horizontal, vertical, jump);
|
|
}
|
|
}
|
|
}
|