Files
AE86-3DS/Assets/script/GameManager.cs

43 lines
1021 B
C#

using UnityEngine;
namespace script
{
public class GameManager : MonoBehaviour
{
private static GameManager _instance;
private void Awake()
{
if (_instance != null && _instance != this)
{
Destroy(this.gameObject);
}
else
{
_instance = this;
DontDestroyOnLoad(this.gameObject);
}
#if UNITY_ANDROID
{
Screen.orientation = ScreenOrientation.LandscapeLeft;
var refreshRate = Screen.currentResolution.refreshRateRatio.numerator;
Application.targetFrameRate = 10000; //(int)refreshRate;
}
#endif
}
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}