Files
AE86-3DS/Assets/MobileDepthWater/Scripts/FPSUI.cs

25 lines
544 B
C#

namespace Assets.MobileOptimizedWater.Scripts
{
using Assets.Scripts.Helpers;
using UnityEngine;
using UnityEngine.UI;
public class FPSUI : MonoBehaviour
{
[SerializeField] private Text fpsText;
private FPSCounter fpsCounter;
public void Awake()
{
fpsCounter = new FPSCounter();
}
public void Update()
{
fpsCounter.Update(Time.deltaTime);
fpsText.text = "Fps: " + fpsCounter.GetAverageFps(1f).ToString("###");
}
}
}