325 lines
13 KiB
C#
325 lines
13 KiB
C#
using UnityEngine;
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using UnityEditor;
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using System;
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namespace ArcadeVP
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{
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public class ArcadeVehicleCreator : EditorWindow
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{
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ArcadeVehicleController preset;
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Transform VehicleParent;
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Transform wheelFL;
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Transform wheelFR;
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Transform wheelRL;
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Transform wheelRR;
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MeshRenderer bodyMesh;
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MeshRenderer wheelMesh;
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private GameObject NewVehicle;
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private const string DiscordUrl = "https://discord.gg/yU82FbNHcu";
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private const string TutorilUrl = "https://youtu.be/2Sif8yKKl40?si=ZWJkGdyLkn4o0IHl";
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private const string DocumentationUrl = "/Ash Assets/Arcade Vehicle Physics/Documentation/Documentation.pdf";
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private const string AshDevAssets = "https://assetstore.unity.com/publishers/52093";
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[MenuItem("Tools/Arcade Vehicle Physics")]
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static void OpenWindow()
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{
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ArcadeVehicleCreator vehicleCreatorWindow = (ArcadeVehicleCreator)GetWindow(typeof(ArcadeVehicleCreator));
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vehicleCreatorWindow.minSize = new Vector2(400, 500);
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vehicleCreatorWindow.Show();
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}
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private void OnGUI()
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{
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DrawHelpAndTutorialsSection();
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DrawVehicleCreation();
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}
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private void DrawHelpAndTutorialsSection()
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{
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// Custom styles
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var sectionStyle = new GUIStyle("Box")
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{
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padding = new RectOffset(10, 10, 10, 10),
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margin = new RectOffset(5, 5, 5, 5)
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};
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var headerStyle = new GUIStyle(EditorStyles.boldLabel)
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{
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fontSize = 14,
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alignment = TextAnchor.MiddleLeft,
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normal = { textColor = new Color(0.2f, 0.6f, 1f) }
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};
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var buttonStyle = new GUIStyle(GUI.skin.button)
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{
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fontSize = 12,
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fontStyle = FontStyle.Bold,
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alignment = TextAnchor.MiddleLeft,
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padding = new RectOffset(35, 10, 5, 5)
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};
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EditorGUILayout.BeginVertical(sectionStyle);
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// Header
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EditorGUILayout.LabelField("Help & Tutorials", headerStyle);
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EditorGUILayout.Space(5);
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// First Row
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EditorGUILayout.BeginHorizontal();
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{
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// Documentation Button
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GUI.backgroundColor = new Color(0.9f, 0.9f, 0.9f);
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if (GUILayout.Button(new GUIContent(" Documentation", EditorGUIUtility.IconContent("_Help").image),
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buttonStyle, GUILayout.Height(28)))
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{
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string doc_path = Application.dataPath + DocumentationUrl;
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Application.OpenURL("file://" + doc_path);
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}
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// Tutorial Button
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GUI.backgroundColor = new Color(1f, 0.8f, 0.8f);
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if (GUILayout.Button(new GUIContent(" Video Tutorials", EditorGUIUtility.IconContent("VideoPlayer Icon").image),
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buttonStyle, GUILayout.Height(28)))
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{
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Application.OpenURL(TutorilUrl);
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}
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}
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EditorGUILayout.EndHorizontal();
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// Second Row
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EditorGUILayout.BeginHorizontal();
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{
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// Discord Button
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GUI.backgroundColor = new Color(0.8f, 0.8f, 1f);
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if (GUILayout.Button(new GUIContent(" Join Discord", EditorGUIUtility.IconContent("BuildSettings.Web.Small").image),
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buttonStyle, GUILayout.Height(28)))
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{
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Application.OpenURL(DiscordUrl);
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}
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// More Ash Dev Assets Button
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GUI.backgroundColor = new Color(0.8f, 1f, 0.8f);
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if (GUILayout.Button(new GUIContent(" Ash Dev Assets", EditorGUIUtility.IconContent("AssetStore Icon").image),
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buttonStyle, GUILayout.Height(28)))
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{
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Application.OpenURL(AshDevAssets);
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}
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}
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EditorGUILayout.EndHorizontal();
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GUI.backgroundColor = Color.white; // Reset background color
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EditorGUILayout.EndVertical();
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}
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private void DrawVehicleCreation()
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{
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// Styles
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var headerStyle = new GUIStyle(EditorStyles.boldLabel)
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{
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fontSize = 16,
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alignment = TextAnchor.MiddleLeft,
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normal = { textColor = new Color(0.2f, 0.8f, 0.2f) },
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margin = new RectOffset(5, 5, 10, 10)
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};
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var sectionStyle = new GUIStyle(EditorStyles.helpBox)
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{
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padding = new RectOffset(10, 10, 10, 10),
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margin = new RectOffset(5, 5, 5, 5)
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};
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var sectionStyleFull = new GUIStyle("Box")
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{
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padding = new RectOffset(10, 10, 10, 10),
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margin = new RectOffset(5, 5, 5, 5)
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};
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var buttonStyle = new GUIStyle(GUI.skin.button)
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{
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fontSize = 12,
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fontStyle = FontStyle.Bold,
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fixedHeight = 30,
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margin = new RectOffset(5, 5, 8, 8)
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};
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EditorGUILayout.BeginVertical(sectionStyleFull);
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// Main Layout
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EditorGUILayout.BeginVertical();
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// Title
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headerStyle.alignment = TextAnchor.MiddleCenter;
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EditorGUILayout.LabelField("Arcade Vehicle Creator", headerStyle);
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GUI.backgroundColor = new Color(0.3f, 0.8f, 0.3f);
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// Preset Section
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EditorGUILayout.BeginVertical(sectionStyle);
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{
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preset = EditorGUILayout.ObjectField("Vehicle Preset", preset,
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typeof(ArcadeVehicleController), true) as ArcadeVehicleController;
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}
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EditorGUILayout.EndVertical();
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// Vehicle Setup Section
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EditorGUILayout.BeginVertical(sectionStyle);
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{
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// Vehicle Parent
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VehicleParent = EditorGUILayout.ObjectField("Vehicle Parent", VehicleParent,
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typeof(Transform), true) as Transform;
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// Wheels Group
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EditorGUILayout.LabelField("Wheels", EditorStyles.boldLabel);
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EditorGUI.indentLevel++;
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wheelFL = EditorGUILayout.ObjectField("Front Left", wheelFL,
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typeof(Transform), true) as Transform;
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wheelFR = EditorGUILayout.ObjectField("Front Right", wheelFR,
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typeof(Transform), true) as Transform;
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wheelRL = EditorGUILayout.ObjectField("Rear Left", wheelRL,
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typeof(Transform), true) as Transform;
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wheelRR = EditorGUILayout.ObjectField("Rear Right", wheelRR,
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typeof(Transform), true) as Transform;
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EditorGUI.indentLevel--;
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}
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EditorGUILayout.EndVertical();
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if (GUILayout.Button("Create Vehicle", buttonStyle))
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{
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createVehicle();
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}
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GUI.backgroundColor = new Color(0.3f, 0.6f, 0.9f);
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// Mesh Setup Section
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EditorGUILayout.BeginVertical(sectionStyle);
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{
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bodyMesh = EditorGUILayout.ObjectField("Body Mesh", bodyMesh,
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typeof(MeshRenderer), true) as MeshRenderer;
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wheelMesh = EditorGUILayout.ObjectField("Wheel Mesh", wheelMesh,
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typeof(MeshRenderer), true) as MeshRenderer;
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}
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EditorGUILayout.EndVertical();
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if (GUILayout.Button("Adjust Colliders", buttonStyle))
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{
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adjustColliders();
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}
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EditorGUILayout.EndVertical();
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EditorGUILayout.EndVertical();
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}
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private void adjustColliders()
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{
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if (NewVehicle.GetComponent<BoxCollider>())
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{
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NewVehicle.GetComponent<BoxCollider>().center = Vector3.zero;
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NewVehicle.GetComponent<BoxCollider>().size = bodyMesh.bounds.size;
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}
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if (NewVehicle.GetComponent<CapsuleCollider>())
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{
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NewVehicle.GetComponent<CapsuleCollider>().center = Vector3.zero;
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NewVehicle.GetComponent<CapsuleCollider>().height = bodyMesh.bounds.size.z;
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NewVehicle.GetComponent<CapsuleCollider>().radius = bodyMesh.bounds.size.x / 2;
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}
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Vector3 SpheareRBOffset = new Vector3(NewVehicle.transform.position.x,
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wheelFL.position.y + bodyMesh.bounds.extents.y - wheelMesh.bounds.size.y / 2,
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NewVehicle.transform.position.z);
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NewVehicle.GetComponent<ArcadeVehicleController>().skidWidth = wheelMesh.bounds.size.x / 2;
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if (NewVehicle.transform.Find("SphereRB"))
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{
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NewVehicle.transform.Find("SphereRB").GetComponent<SphereCollider>().radius = bodyMesh.bounds.extents.y;
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NewVehicle.transform.Find("SphereRB").position = SpheareRBOffset;
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}
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NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("Skid marks FL").position = wheelFL.position - Vector3.up * (wheelMesh.bounds.size.y / 2 - 0.02f);
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NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("Skid marks FR").position = wheelFR.position - Vector3.up * (wheelMesh.bounds.size.y / 2 - 0.02f);
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NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("Skid marks RL").position = wheelRL.position - Vector3.up * (wheelMesh.bounds.size.y / 2 - 0.02f);
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NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("Skid marks RR").position = wheelRR.position - Vector3.up * (wheelMesh.bounds.size.y / 2 - 0.02f);
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}
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private void createVehicle()
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{
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Make_Vehicle_Ready_For_Setup();
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NewVehicle = Instantiate(preset.gameObject, bodyMesh.bounds.center, VehicleParent.rotation);
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NewVehicle.name = "Arcade_" + VehicleParent.name;
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GameObject.DestroyImmediate(NewVehicle.transform.Find("Mesh").Find("Body").GetChild(0).gameObject);
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if (NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelFL"))
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{
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GameObject.DestroyImmediate(NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelFL").Find("WheelFL Axel").GetChild(0).gameObject);
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}
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if (NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelFR"))
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{
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GameObject.DestroyImmediate(NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelFR").Find("WheelFR Axel").GetChild(0).gameObject);
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}
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if (NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelRL"))
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{
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GameObject.DestroyImmediate(NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelRL").Find("WheelRL Axel").GetChild(0).gameObject);
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}
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if (NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelRR"))
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{
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GameObject.DestroyImmediate(NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelRR").Find("WheelRR Axel").GetChild(0).gameObject);
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}
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VehicleParent.parent = NewVehicle.transform.Find("Mesh").Find("Body");
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NewVehicle.transform.Find("Mesh").transform.Find("Wheels").position = VehicleParent.position;
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if (NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelFL"))
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{
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NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelFL").position = wheelFL.position;
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wheelFL.parent = NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelFL").Find("WheelFL Axel");
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}
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if (NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelFR"))
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{
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NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelFR").position = wheelFR.position;
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wheelFR.parent = NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelFR").Find("WheelFR Axel");
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}
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if (NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelRL"))
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{
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NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelRL").position = wheelRL.position;
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wheelRL.parent = NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelRL").Find("WheelRL Axel");
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}
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if (NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelRR"))
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{
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NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelRR").position = wheelRR.position;
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wheelRR.parent = NewVehicle.transform.Find("Mesh").transform.Find("Wheels").Find("WheelRR").Find("WheelRR Axel");
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}
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}
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private void Make_Vehicle_Ready_For_Setup()
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{
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var AllVehicleColliders = VehicleParent.GetComponentsInChildren<Collider>();
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foreach (var collider in AllVehicleColliders)
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{
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DestroyImmediate(collider);
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}
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var AllRigidBodies = VehicleParent.GetComponentsInChildren<Rigidbody>();
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foreach (var rb in AllRigidBodies)
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{
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DestroyImmediate(rb);
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}
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}
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}
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}
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