Minor Update - Reload Editor + Checkbox to activate auto save before restart - V0.1.0
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54
Plugin/Intermediate/ProjectFiles/Plugin.vcxproj.user
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54
Plugin/Intermediate/ProjectFiles/Plugin.vcxproj.user
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="17.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugGame|x64'">
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64_DebugGame|x64'">
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<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64ec_DebugGame|x64'">
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<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugGame_Editor|x64'">
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<LocalDebuggerCommandArguments>"$(SolutionDir)Plugin.uproject" -skipcompile</LocalDebuggerCommandArguments>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64_DebugGame_Editor|x64'">
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<RemoteDebuggerCommandArguments>"$(SolutionDir)Plugin.uproject" -skipcompile</RemoteDebuggerCommandArguments>
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<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64ec_DebugGame_Editor|x64'">
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<RemoteDebuggerCommandArguments>"$(SolutionDir)Plugin.uproject" -skipcompile</RemoteDebuggerCommandArguments>
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<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development|x64'">
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64_Development|x64'">
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<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64ec_Development|x64'">
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<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Development_Editor|x64'">
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<LocalDebuggerCommandArguments>"$(SolutionDir)Plugin.uproject" -skipcompile</LocalDebuggerCommandArguments>
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64_Development_Editor|x64'">
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<RemoteDebuggerCommandArguments>"$(SolutionDir)Plugin.uproject" -skipcompile</RemoteDebuggerCommandArguments>
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<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64ec_Development_Editor|x64'">
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<RemoteDebuggerCommandArguments>"$(SolutionDir)Plugin.uproject" -skipcompile</RemoteDebuggerCommandArguments>
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<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Shipping|x64'">
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<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64_Shipping|x64'">
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<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Win64_arm64ec_Shipping|x64'">
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<DebuggerFlavor>WindowsRemoteDebugger</DebuggerFlavor>
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</PropertyGroup>
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</Project>
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