# Khaotic Engine Reborn: enginecustom/src/inc/system/physics.h Source File

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physics.h
#ifndef _PHYSICS_H_
#define _PHYSICS_H_
#include "object.h"
#include "math.h"
class physics : public object
{
public:
physics();
explicit physics(const physics&); // Use explicit to avoid implicit conversion
~physics();
XMVECTOR GetGravity() const; // Get the gravity value
void SetGravity(XMVECTOR gravity); // Define the gravity value
void ApplyGravity(object*, float); // Apply gravity to an object
void AddForce(object*, XMVECTOR);
bool IsColliding(object*, object*);
bool CubesOverlap(object*, object*);
bool SpheresOverlap(object*, object*);
bool SphereCubeOverlap(object*, object*);
private:
XMVECTOR m_gravity;
};
#endif
object
Definition object.h:30
physics
Definition physics.h:8