# Khaotic Engine Reborn: enginecustom/src/inc/system/render_texture_class.h Source File

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render_texture_class.h
// Filename: rendertextureclass.h
#ifndef _RENDERTEXTURECLASS_H_
#define _RENDERTEXTURECLASS_H_
// INCLUDES //
#include "Logger.h"
#include <d3d11.h>
#include <directxmath.h>
using namespace DirectX;
// Class name: render_texture_class
class render_texture_class
{
public:
render_texture_class();
render_texture_class(const render_texture_class&);
~render_texture_class();
bool Initialize(ID3D11Device*, int, int, float, float, int);
void Shutdown();
void SetRenderTarget(ID3D11DeviceContext*);
void ClearRenderTarget(ID3D11DeviceContext*, float, float, float, float);
ID3D11ShaderResourceView* GetShaderResourceView();
void GetProjectionMatrix(XMMATRIX&);
void GetOrthoMatrix(XMMATRIX&);
int GetTextureWidth();
int GetTextureHeight();
private:
int m_textureWidth, m_textureHeight;
ID3D11Texture2D* m_renderTargetTexture;
ID3D11RenderTargetView* m_renderTargetView;
ID3D11ShaderResourceView* m_shaderResourceView;
ID3D11Texture2D* m_depthStencilBuffer;
ID3D11DepthStencilView* m_depthStencilView;
D3D11_VIEWPORT m_viewport;
XMMATRIX m_projectionMatrix;
XMMATRIX m_orthoMatrix;
};
#endif
render_texture_class
Definition render_texture_class.h:21