# Khaotic Engine Reborn: Member List

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shader_manager_class Member List

This is the complete list of members for shader_manager_class, including all inherited members.

initialize(ID3D11Device *, HWND) (defined in shader_manager_class) | shader_manager_class |
render_alpha_map_shader(ID3D11DeviceContext *, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView *, ID3D11ShaderResourceView *, ID3D11ShaderResourceView *) (defined in shader_manager_class) | shader_manager_class |
render_cel_shading_shader(ID3D11DeviceContext *, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView *, XMFLOAT4, XMFLOAT4, XMFLOAT3, float) (defined in shader_manager_class) | shader_manager_class |
render_depth_shader(ID3D11DeviceContext *context, int indexCount, XMMATRIX worldMatrix, XMMATRIX viewMatrix, XMMATRIX projectionMatrix, ID3D11ShaderResourceView *texture) (defined in shader_manager_class) | shader_manager_class |
render_multitexture_shader(ID3D11DeviceContext *, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView *, ID3D11ShaderResourceView *) (defined in shader_manager_class) | shader_manager_class |
render_normal_map_shader(ID3D11DeviceContext *, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView *, ID3D11ShaderResourceView *, XMFLOAT3, XMFLOAT4) (defined in shader_manager_class) | shader_manager_class |
render_refraction_shader(ID3D11DeviceContext *, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView *, XMFLOAT3, XMFLOAT4[], XMFLOAT4[], XMFLOAT4[], XMFLOAT4) (defined in shader_manager_class) | shader_manager_class |
render_skybox_shader(ID3D11DeviceContext *, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView *, XMFLOAT4, XMFLOAT4, XMFLOAT3, float) (defined in shader_manager_class) | shader_manager_class |
render_spec_map_shader(ID3D11DeviceContext *, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView *, ID3D11ShaderResourceView *, ID3D11ShaderResourceView *, XMFLOAT3, XMFLOAT4, XMFLOAT3, XMFLOAT4, float) (defined in shader_manager_class) | shader_manager_class |
render_sunlight_shader(ID3D11DeviceContext *, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView *, XMFLOAT4, XMFLOAT4, XMFLOAT3, float) (defined in shader_manager_class) | shader_manager_class |
render_texture_shader(ID3D11DeviceContext *, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView *) (defined in shader_manager_class) | shader_manager_class |
render_translate_shader(ID3D11DeviceContext *, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView *, float) (defined in shader_manager_class) | shader_manager_class |
render_transparent_shader(ID3D11DeviceContext *, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView *, float) (defined in shader_manager_class) | shader_manager_class |
render_water_shader(ID3D11DeviceContext *, int, XMMATRIX, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView *, ID3D11ShaderResourceView *, ID3D11ShaderResourceView *, float, float) (defined in shader_manager_class) | shader_manager_class |
renderlight_map_shader(ID3D11DeviceContext *, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView *, ID3D11ShaderResourceView *) (defined in shader_manager_class) | shader_manager_class |
renderlight_shader(ID3D11DeviceContext *, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView *, XMFLOAT4[], XMFLOAT4[], XMFLOAT4[]) (defined in shader_manager_class) | shader_manager_class |
shader_manager_class() (defined in shader_manager_class) | shader_manager_class |
shader_manager_class(const shader_manager_class &) (defined in shader_manager_class) | shader_manager_class |
shutdown() (defined in shader_manager_class) | shader_manager_class |
~shader_manager_class() (defined in shader_manager_class) | shader_manager_class |