# Khaotic Engine Reborn: enginecustom/src/src/shader/master_shader.cpp Source File

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master_shader.cpp
#include "master_shader.h"
#include "Logger.h"
master_shader::master_shader()
{
// Initialize shader filenames
wcscpy_s(vs_filename_, 128, vs_name_);
wcscpy_s(ps_filename_, 128, ps_name_);
}
master_shader::~master_shader()
{
// Destructor implementation
}
bool master_shader::initialize(ID3D11Device* device, HWND hwnd)
{
Logger::Get().Log("Initializing master_shader", __FILE__, __LINE__, Logger::LogLevel::Initialize);
bool success = false;
return true;
}