# Khaotic Engine Reborn: enginecustom/src/inc/system/sprite_class.h Source File

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sprite_class.h
#ifndef _SPRITECLASS_H_
#define _SPRITECLASS_H_
// INCLUDES //
#include <directxmath.h>
#include <fstream>
using namespace DirectX;
// MY CLASS INCLUDES //
#include "texture_class.h"
// Class name: sprite_class
class sprite_class
{
private:
struct VertexType
{
XMFLOAT3 position;
XMFLOAT2 texture;
};
public:
sprite_class();
sprite_class(const sprite_class&);
~sprite_class();
bool Initialize(ID3D11Device*, ID3D11DeviceContext*, int, int, char*, int, int);
void Shutdown();
bool Render(ID3D11DeviceContext*);
void Update(float);
int GetIndexCount();
ID3D11ShaderResourceView* GetTexture();
void SetRenderLocation(int, int);
private:
bool InitializeBuffers(ID3D11Device*);
void ShutdownBuffers();
bool UpdateBuffers(ID3D11DeviceContext*);
void RenderBuffers(ID3D11DeviceContext*);
bool LoadTextures(ID3D11Device*, ID3D11DeviceContext*, char*);
void ReleaseTextures();
private:
ID3D11Buffer* m_vertexBuffer, * m_indexBuffer;
int m_vertexCount, m_indexCount, m_screenWidth, m_screenHeight, m_bitmapWidth, m_bitmapHeight, m_renderX, m_renderY, m_prevPosX, m_prevPosY;
texture_class* m_Textures;
float m_frameTime, m_cycleTime;
int m_currentTexture, m_textureCount;
};
#endif
sprite_class
Definition sprite_class.h:23
texture_class
Definition texture_class.h:17