# Khaotic Engine Reborn: enginecustom/src/src/system/fps_class.cpp Source File

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fps_class.cpp
#include "fps_class.h"
fps_class::fps_class()
{
}
fps_class::fps_class(const fps_class& other)
{
}
fps_class::~fps_class()
{
}
void fps_class::Initialize()
{
m_fps = 0;
m_count = 0;
m_minFps = INT_MAX;
m_maxFps = 0;
m_frameTime = 0.0f;
m_previousTime = timeGetTime();
m_startTime = m_previousTime;
return;
}
void fps_class::Frame()
{
unsigned int currentTime = timeGetTime();
m_frameTime = (currentTime - m_previousTime) * 0.001f;
m_previousTime = currentTime;
m_count++;
if (timeGetTime() >= (m_startTime + 1000))
{
m_fps = m_count;
if (m_fps < m_minFps)
m_minFps = m_fps;
if (m_fps > m_maxFps)
m_maxFps = m_fps;
m_count = 0;
m_startTime = timeGetTime();
}
return;
}
int fps_class::GetMinFps() const
{
return m_minFps;
}
int fps_class::GetMaxFps() const
{
return m_maxFps;
}
float fps_class::GetFrameTime() const
{
return m_frameTime;
}
void fps_class::ResetStats()
{
m_minFps = INT_MAX;
m_maxFps = 0;
}
int fps_class::GetFps()
{
return m_fps;
}
fps_class
Definition fps_class.h:21