# Khaotic Engine Reborn: enginecustom/src/src/system/Modellistclass.cpp Source File

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Modellistclass.cpp
#include "modellistclass.h"
ModelListClass::ModelListClass()
{
m_ModelInfoList = 0;
}
ModelListClass::ModelListClass(const ModelListClass& other)
{
}
ModelListClass::~ModelListClass()
{
}
void ModelListClass::Initialize(int numModels)
{
int i;
// Store the number of models.
m_modelCount = numModels;
// Create a list array of the model information.
m_ModelInfoList = new ModelInfoType[m_modelCount];
// Seed the random generator with the current time.
srand((unsigned int)time(NULL));
// Go through all the models and randomly generate the position.
for (i = 0; i < m_modelCount; i++)
{
// Generate a random position in front of the viewer for the mode.
m_ModelInfoList[i].positionX = (((float)rand() - (float)rand()) / RAND_MAX) * 10.0f;
m_ModelInfoList[i].positionY = (((float)rand() - (float)rand()) / RAND_MAX) * 10.0f;
m_ModelInfoList[i].positionZ = ((((float)rand() - (float)rand()) / RAND_MAX) * 10.0f) + 5.0f;
}
return;
}
void ModelListClass::Shutdown()
{
// Release the model information list.
if (m_ModelInfoList)
{
delete[] m_ModelInfoList;
m_ModelInfoList = 0;
}
return;
}
int ModelListClass::GetModelCount()
{
return m_modelCount;
}
void ModelListClass::GetData(int index, float& positionX, float& positionY, float& positionZ)
{
positionX = m_ModelInfoList[index].positionX;
positionY = m_ModelInfoList[index].positionY;
positionZ = m_ModelInfoList[index].positionZ;
return;
}
ModelListClass
Definition Modellistclass.h:16