# Khaotic Engine Reborn: enginecustom/src/inc/system/bitmap_class.h Source File

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bitmap_class.h
#ifndef _BITMAPCLASS_H_
#define _BITMAPCLASS_H_
// INCLUDES //
#include <directxmath.h>
using namespace DirectX;
// MY CLASS INCLUDES //
#include "texture_class.h"
// Class name: bitmap_class
class bitmap_class
{
private:
struct vertex_type
{
XMFLOAT3 position;
XMFLOAT2 texture;
};
public:
bitmap_class();
bitmap_class(const bitmap_class&);
~bitmap_class();
bool initialize(ID3D11Device*, ID3D11DeviceContext*, int, int, char*, int, int);
void shutdown();
bool render(ID3D11DeviceContext*);
int get_index_count();
ID3D11ShaderResourceView* get_texture();
void set_render_location(int, int);
private:
bool initialize_buffers(ID3D11Device*);
void shutdown_buffers();
bool update_buffers(ID3D11DeviceContext*);
void render_buffers(ID3D11DeviceContext*);
bool load_texture(ID3D11Device*, ID3D11DeviceContext*, char*);
void release_texture();
private:
ID3D11Buffer* vertex_buffer_, * index_buffer_;
int vertex_count_, index_count_, screen_width_, screen_height_, bitmap_width_, bitmap_height_, render_x_, render_y_, prev_pos_x_, prev_pos_y_;
texture_class* texture_;
};
#endif
bitmap_class
Definition bitmap_class.h:22
texture_class
Definition texture_class.h:17