Minor update - frustum rework
Complete overhaul of frustum culling
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@@ -29,6 +29,7 @@
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#include "translateshaderclass.h"
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#include "reflectionshaderclass.h"
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#include "physics.h"
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#include "frustum.h"
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#include <WICTextureLoader.h>
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#include <comdef.h> // Pour _com_error
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@@ -104,6 +105,19 @@ public:
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Physics* GetPhysics() const { return m_Physics; };
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// ----------------------------------- //
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// ------------- Frustum ------------- //
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// ----------------------------------- //
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Frustum GetFrustum() const { return m_FrustumCulling; };
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void SetFrustum(Frustum frustum) { m_FrustumCulling = frustum; };
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void ConstructFrustum();
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int GetRenderCount() const { return m_renderCount; };
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void SetRenderCount(int renderCount) { m_renderCount = renderCount; };
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float GetFrustumTolerance() const { return m_FrustumCullingTolerance; };
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void SetFrustumTolerance(float frustumTolerance) { m_FrustumCullingTolerance = frustumTolerance; };
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private:
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bool Render(float, float, float, float, float);
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bool RenderPhysics(float x, float y, float z);
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@@ -115,6 +129,7 @@ private:
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bool RenderReflectionToTexture();
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bool RenderPass(const std::vector<std::reference_wrapper<std::vector<Object*>>>& RenderQueues, XMFLOAT4* diffuse, XMFLOAT4* position, XMFLOAT4* ambient, XMMATRIX view, XMMATRIX projection);
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private :
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// ------------------------------------- //
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@@ -140,7 +155,6 @@ private :
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int m_screenWidth, m_screenHeight;
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CameraClass* m_Camera;
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PositionClass* m_Position;
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FrustumClass* m_Frustum;
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// ------------------------------------ //
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// ------------- OBJECTS -------------- //
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@@ -204,6 +218,14 @@ private :
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Physics* m_Physics;
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float m_gravity;
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XMVECTOR m_previousPosition;
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// ------------------------------------------------- //
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// ------------------- Frustum --------------------- //
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// ------------------------------------------------- //
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Frustum m_FrustumCulling;
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int m_renderCount;
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float m_FrustumCullingTolerance = 5.f;
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};
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#endif
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