Minor update - frustum rework
Complete overhaul of frustum culling
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@@ -13,6 +13,7 @@ Object::Object() : ModelClass()
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m_mass = NULL;
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m_isGrounded = false;
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m_id = NULL;
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m_boundingRadius = 1.0f;
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}
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Object::~Object()
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@@ -233,4 +234,9 @@ bool Object::IsPhysicsEnabled() const
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void Object::SetPhysicsEnabled(bool state)
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{
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m_isPhysicsEnabled = state;
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}
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}
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float Object::GetBoundingRadius() const
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{
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return m_boundingRadius;
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}
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