Minor update - frustum rework

Complete overhaul of frustum culling
This commit is contained in:
2025-01-12 00:59:43 +01:00
parent ab0355ed97
commit 01a9c940f0
10 changed files with 201 additions and 77 deletions

View File

@@ -70,6 +70,8 @@ public:
ShaderType GetActiveShader() const { return m_activeShader; };
void SetActiveShader(ShaderType activeShader) { m_activeShader = activeShader; };
float GetBoundingRadius() const;
public :
bool m_demoSpinning = false;
XMVECTOR m_previousPosition;
@@ -91,4 +93,6 @@ private:
std::string m_name;
ShaderType m_activeShader = LIGHTING;
float m_boundingRadius;
};