Major update - Architecture Rework
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46
enginecustom/src/inc/system/Cameraclass.h
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46
enginecustom/src/inc/system/Cameraclass.h
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////////////////////////////////////////////////////////////////////////////////
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// Filename: cameraclass.h
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////////////////////////////////////////////////////////////////////////////////
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#ifndef _CAMERACLASS_H_
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#define _CAMERACLASS_H_
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//////////////
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// INCLUDES //
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//////////////
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#include <directxmath.h>
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using namespace DirectX;
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////////////////////////////////////////////////////////////////////////////////
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// Class name: CameraClass
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////////////////////////////////////////////////////////////////////////////////
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class CameraClass
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{
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public:
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CameraClass();
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CameraClass(const CameraClass&);
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~CameraClass();
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void SetPosition(float, float, float);
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void SetRotation(float, float, float);
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XMFLOAT3 GetPosition();
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XMFLOAT3 GetRotation();
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void Render();
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XMMATRIX GetViewMatrix(XMMATRIX& viewMatrix) const;
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void RenderReflection(float);
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void GetReflectionViewMatrix(XMMATRIX&) const;
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private:
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float m_positionX, m_positionY, m_positionZ;
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float m_rotationX, m_rotationY, m_rotationZ;
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XMMATRIX m_viewMatrix;
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XMMATRIX m_reflectionViewMatrix;
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};
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#endif
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