Patch - Deth Shader integration for shadow map - V10.6.1
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23
enginecustom/src/inc/system/shadow_map.h
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23
enginecustom/src/inc/system/shadow_map.h
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#pragma once
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#include <d3d11.h>
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#include <directxmath.h>
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class shadow_map {
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public:
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shadow_map();
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~shadow_map();
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bool initialize(ID3D11Device* device, int width, int height);
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void shutdown();
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void set_render_target(ID3D11DeviceContext* context);
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void clear_render_target(ID3D11DeviceContext* context, float depth = 1.0f);
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ID3D11ShaderResourceView* get_shader_resource_view();
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private:
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ID3D11Texture2D* depth_texture_;
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ID3D11DepthStencilView* depth_stencil_view_;
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ID3D11ShaderResourceView* shader_resource_view_;
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int width_, height_;
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};
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