Patch update - Scene window
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@@ -34,9 +34,13 @@ public:
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void WidgetLightWindow(ApplicationClass* app);
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void WidgetShaderWindow(ApplicationClass* app);
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void WidgetEngineSettingsWindow(ApplicationClass* app);
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void WidgetRenderWindow(ApplicationClass* app, ImVec2 availableSize);
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bool ImGuiWidgetRenderer(ApplicationClass* app);
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void SetWindowSize(ImVec2 size) { windowSize = size; }
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ImVec2 GetWindowSize() const { return windowSize; }
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// Shader toggles
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bool m_EnableCelShading;
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@@ -54,6 +58,7 @@ private :
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ID3D11Device* m_device;
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ID3D11DeviceContext* m_deviceContext;
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ImVec2 windowSize;
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};
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