Start new terrain

This commit is contained in:
2024-03-29 16:19:37 +01:00
parent 92ecd8e83a
commit 1dbbf4aa2d
9 changed files with 609 additions and 36 deletions

View File

@@ -12,6 +12,7 @@
#include "lightclass.h"
#include <vector>
/////////////
// GLOBALS //
/////////////
@@ -45,9 +46,9 @@ public:
void AddCube();
void DeleteCube(int index);
int GetCubeCount() const { return m_cubes.size(); };
int GetTerrainCubeCount() const { return m_terrainCubes.size(); };
int GetTerrainCubeCount() const { return m_terrainChunk.size(); };
std::vector<Object*> GetCubes() const { return m_cubes; };
std::vector<Object*> GetTerrainCubes() const { return m_terrainCubes; };
std::vector<Object*> GetTerrainCubes() const { return m_terrainChunk; };
void GenerateTerrain();
void DeleteTerrain();
@@ -68,7 +69,7 @@ private:
LightClass* m_Lights;
int m_numLights;
std::vector<Object*> m_cubes;
std::vector<Object*> m_terrainCubes;
std::vector<Object*> m_terrainChunk;
};
#endif
#endif