MONKEYYYY
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@@ -32,8 +32,13 @@ private:
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float padding; // Padding to ensure the structure is a multiple of 16 bytes.
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XMFLOAT3 lightPosition; // Add light position
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float padding2; // Padding to ensure the structure is a multiple of 16 bytes.
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float constantAttenuation;
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float linearAttenuation;
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float quadraticAttenuation;
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float padding3; // Padding to ensure the structure is a multiple of 16 bytes.
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};
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public:
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CelShadingShader();
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CelShadingShader(const CelShadingShader&);
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