Terrain + Fix ImGui

Premier test de Terrain.
Fix les attributs des objets dans ImGui
This commit is contained in:
2024-03-27 11:32:50 +01:00
parent 8d56c159c6
commit 20401c1df8
9 changed files with 132 additions and 29 deletions

View File

@@ -49,7 +49,7 @@ bool ApplicationClass::Initialize(int screenWidth, int screenHeight, HWND hwnd)
// Set the initial position of the camera.
m_Camera->SetPosition(0.0f, 0.0f, -10.0f);
m_Camera->SetRotation(0.0f, 0.0f, 10.0f);
m_Camera->SetRotation(0.0f, 0.0f, 0.0f);
// Set the file name of the model.
strcpy_s(modelFilename, "cube.txt");
@@ -80,7 +80,7 @@ bool ApplicationClass::Initialize(int screenWidth, int screenHeight, HWND hwnd)
m_Light = new LightClass;
m_Light->SetDiffuseColor(1.0f, 1.0f, 1.0f, 1.0f);
m_Light->SetDirection(0.0f, 0.0f, 1.0f);
m_Light->SetDirection(0.0f, -1.0f, 1.0f);
return true;
}
@@ -166,7 +166,6 @@ bool ApplicationClass::Render(float rotation)
XMMATRIX worldMatrix, rotateMatrix, translateMatrix, scaleMatrix, srMatrix;
bool result;
// Clear the buffers to begin the scene.
m_Direct3D->BeginScene(0.0f, 0.0f, 0.0f, 1.0f);
@@ -181,7 +180,15 @@ bool ApplicationClass::Render(float rotation)
cube->Render(m_Direct3D->GetDeviceContext());
scaleMatrix = cube->GetScaleMatrix();
rotateMatrix = XMMatrixRotationY(rotation);
if (cube->m_demoSpinning)
rotateMatrix = XMMatrixRotationY(rotation);
else
{
rotateMatrix = cube->GetRotateMatrix();
}
translateMatrix = cube->GetTranslateMatrix();
srMatrix = XMMatrixMultiply(scaleMatrix, rotateMatrix);
worldMatrix = XMMatrixMultiply(srMatrix, translateMatrix);
@@ -215,7 +222,7 @@ int ApplicationClass::GetScreenHeight() const
return GetSystemMetrics(SM_CYSCREEN);
}
void ApplicationClass::AddCube()
void ApplicationClass::GenerateTerrain()
{
char modelFilename[128];
char textureFilename[128];
@@ -226,10 +233,48 @@ void ApplicationClass::AddCube()
// Set the name of the texture file that we will be loading.
strcpy_s(textureFilename, "stone01.tga");
// Create cube objects to fill a 10x10 grid of cubes
for (int i = -10; i < 10; i++)
{
for (int j = -10; j < 10; j++)
{
Object* newCube = new Object();
newCube->Initialize(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), modelFilename, textureFilename);
newCube->SetTranslateMatrix(XMMatrixTranslation(i * 2.0f, -4.0f, j * 2.0f));
m_cubes.push_back(newCube);
}
}
}
void ApplicationClass::AddCube()
{
char modelFilename[128];
char textureFilename[128];
// Set the file name of the model.
strcpy_s(modelFilename, "cube.txt");
// Set the name of the texture file that we will be loading.
strcpy_s(textureFilename, "stone01.tga");
static int cubeCount = 0;
float position = cubeCount * 2.0f;
Object* newCube = new Object();
newCube->Initialize(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), modelFilename, textureFilename);
newCube->SetTranslateMatrix(XMMatrixTranslation(0.0f, 0.0f, 0.0f));
newCube->SetTranslateMatrix(XMMatrixTranslation(position, 0.0f, 0.0f));
m_cubes.push_back(newCube);
}
void ApplicationClass::DeleteCube(int index)
{
if (index < m_cubes.size())
{
m_cubes[index]->Shutdown();
delete m_cubes[index];
m_cubes.erase(m_cubes.begin() + index);
}
}