Minor Update - Logger transformer en Singleton

This commit is contained in:
2024-04-12 17:59:44 +02:00
parent 3bc9eee3cc
commit 25f05fe217
52 changed files with 535 additions and 519 deletions

View File

@@ -23,7 +23,7 @@ ColorShaderClass::~ColorShaderClass()
bool ColorShaderClass::Initialize(ID3D11Device* device, HWND hwnd)
{
logger.Log("Initializing ColorShaderClass", __FILE__, __LINE__);
Logger::Get().Log("Initializing ColorShaderClass", __FILE__, __LINE__);
bool result;
wchar_t vsFilename[128];
@@ -35,7 +35,7 @@ bool ColorShaderClass::Initialize(ID3D11Device* device, HWND hwnd)
error = wcscpy_s(vsFilename, 128, L"../enginecustom/Color.vs");
if (error != 0)
{
logger.Log("Error copying string", __FILE__, __LINE__, Logger::LogLevel::Error);
Logger::Get().Log("Error copying string", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}
@@ -43,7 +43,7 @@ bool ColorShaderClass::Initialize(ID3D11Device* device, HWND hwnd)
error = wcscpy_s(psFilename, 128, L"../enginecustom/Color.ps");
if (error != 0)
{
logger.Log("Error copying string", __FILE__, __LINE__, Logger::LogLevel::Error);
Logger::Get().Log("Error copying string", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}
@@ -51,11 +51,11 @@ bool ColorShaderClass::Initialize(ID3D11Device* device, HWND hwnd)
result = InitializeShader(device, hwnd, vsFilename, psFilename);
if (!result)
{
logger.Log("Error initializing shader", __FILE__, __LINE__, Logger::LogLevel::Error);
Logger::Get().Log("Error initializing shader", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}
logger.Log("ColorShaderClass initialized", __FILE__, __LINE__);
Logger::Get().Log("ColorShaderClass initialized", __FILE__, __LINE__);
return true;
}
@@ -78,7 +78,7 @@ bool ColorShaderClass::Render(ID3D11DeviceContext* deviceContext, int indexCount
result = SetShaderParameters(deviceContext, worldMatrix, viewMatrix, projectionMatrix);
if (!result)
{
logger.Log("Error setting shader parameters", __FILE__, __LINE__, Logger::LogLevel::Error);
Logger::Get().Log("Error setting shader parameters", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}
@@ -90,7 +90,7 @@ bool ColorShaderClass::Render(ID3D11DeviceContext* deviceContext, int indexCount
bool ColorShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR* vsFilename, WCHAR* psFilename)
{
logger.Log("Initializing shader", __FILE__, __LINE__);
Logger::Get().Log("Initializing shader", __FILE__, __LINE__);
HRESULT result;
ID3D10Blob* errorMessage;
@@ -119,7 +119,7 @@ bool ColorShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR*
// If there was nothing in the error message then it simply could not find the shader file itself.
else
{
logger.Log("Error compiling shader", __FILE__, __LINE__, Logger::LogLevel::Error);
Logger::Get().Log("Error compiling shader", __FILE__, __LINE__, Logger::LogLevel::Error);
}
return false;
@@ -138,7 +138,7 @@ bool ColorShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR*
// If there was nothing in the error message then it simply could not find the file itself.
else
{
logger.Log("Error compiling shader", __FILE__, __LINE__, Logger::LogLevel::Error);
Logger::Get().Log("Error compiling shader", __FILE__, __LINE__, Logger::LogLevel::Error);
}
return false;
@@ -148,7 +148,7 @@ bool ColorShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR*
result = device->CreateVertexShader(vertexShaderBuffer->GetBufferPointer(), vertexShaderBuffer->GetBufferSize(), NULL, &m_vertexShader);
if (FAILED(result))
{
logger.Log("Error creating vertex shader", __FILE__, __LINE__, Logger::LogLevel::Error);
Logger::Get().Log("Error creating vertex shader", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}
@@ -156,7 +156,7 @@ bool ColorShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR*
result = device->CreatePixelShader(pixelShaderBuffer->GetBufferPointer(), pixelShaderBuffer->GetBufferSize(), NULL, &m_pixelShader);
if (FAILED(result))
{
logger.Log("Error creating pixel shader", __FILE__, __LINE__, Logger::LogLevel::Error);
Logger::Get().Log("Error creating pixel shader", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}
@@ -186,7 +186,7 @@ bool ColorShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR*
vertexShaderBuffer->GetBufferSize(), &m_layout);
if (FAILED(result))
{
logger.Log("Error creating input layout", __FILE__, __LINE__, Logger::LogLevel::Error);
Logger::Get().Log("Error creating input layout", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}
@@ -209,18 +209,18 @@ bool ColorShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR*
result = device->CreateBuffer(&matrixBufferDesc, NULL, &m_matrixBuffer);
if (FAILED(result))
{
logger.Log("Error creating constant buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
Logger::Get().Log("Error creating constant buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}
logger.Log("Shader initialized", __FILE__, __LINE__);
Logger::Get().Log("Shader initialized", __FILE__, __LINE__);
return true;
}
void ColorShaderClass::ShutdownShader()
{
logger.Log("Shutting down shader", __FILE__, __LINE__);
Logger::Get().Log("Shutting down shader", __FILE__, __LINE__);
// Release the matrix constant buffer.
if (m_matrixBuffer)
@@ -250,7 +250,7 @@ void ColorShaderClass::ShutdownShader()
m_vertexShader = 0;
}
logger.Log("Shader shut down", __FILE__, __LINE__);
Logger::Get().Log("Shader shut down", __FILE__, __LINE__);
return;
}
@@ -293,7 +293,7 @@ void ColorShaderClass::OutputShaderErrorMessage(ID3D10Blob* errorMessage, HWND h
bool ColorShaderClass::SetShaderParameters(ID3D11DeviceContext* deviceContext, XMMATRIX worldMatrix, XMMATRIX viewMatrix,
XMMATRIX projectionMatrix)
{
logger.Log("Setting shader parameters", __FILE__, __LINE__);
Logger::Get().Log("Setting shader parameters", __FILE__, __LINE__);
HRESULT result;
D3D11_MAPPED_SUBRESOURCE mappedResource;
@@ -309,7 +309,7 @@ bool ColorShaderClass::SetShaderParameters(ID3D11DeviceContext* deviceContext, X
result = deviceContext->Map(m_matrixBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
if (FAILED(result))
{
logger.Log("Error mapping constant buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
Logger::Get().Log("Error mapping constant buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}