Minor Update - Logger transformer en Singleton

This commit is contained in:
2024-04-12 17:59:44 +02:00
parent 3bc9eee3cc
commit 25f05fe217
52 changed files with 535 additions and 519 deletions

View File

@@ -20,7 +20,7 @@ BitmapClass::~BitmapClass()
bool BitmapClass::Initialize(ID3D11Device* device, ID3D11DeviceContext* deviceContext, int screenWidth, int screenHeight, char* textureFilename, int renderX, int renderY)
{
logger.Log("Initializing bitmap class", __FILE__, __LINE__);
Logger::Get().Log("Initializing bitmap class", __FILE__, __LINE__);
bool result;
@@ -36,7 +36,7 @@ bool BitmapClass::Initialize(ID3D11Device* device, ID3D11DeviceContext* deviceCo
result = InitializeBuffers(device);
if (!result)
{
logger.Log("Failed to initialize buffers", __FILE__, __LINE__, Logger::LogLevel::Error);
Logger::Get().Log("Failed to initialize buffers", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}
@@ -44,11 +44,11 @@ bool BitmapClass::Initialize(ID3D11Device* device, ID3D11DeviceContext* deviceCo
result = LoadTexture(device, deviceContext, textureFilename);
if (!result)
{
logger.Log("Failed to load texture", __FILE__, __LINE__, Logger::LogLevel::Error);
Logger::Get().Log("Failed to load texture", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}
logger.Log("Bitmap class initialized", __FILE__, __LINE__);
Logger::Get().Log("Bitmap class initialized", __FILE__, __LINE__);
return true;
}
@@ -73,7 +73,7 @@ bool BitmapClass::Render(ID3D11DeviceContext* deviceContext)
result = UpdateBuffers(deviceContext);
if (!result)
{
logger.Log("Failed to update buffers", __FILE__, __LINE__, Logger::LogLevel::Error);
Logger::Get().Log("Failed to update buffers", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}
@@ -95,7 +95,7 @@ ID3D11ShaderResourceView* BitmapClass::GetTexture()
bool BitmapClass::InitializeBuffers(ID3D11Device* device)
{
logger.Log("Initializing buffers", __FILE__, __LINE__);
Logger::Get().Log("Initializing buffers", __FILE__, __LINE__);
VertexType* vertices;
unsigned long* indices;
@@ -146,7 +146,7 @@ bool BitmapClass::InitializeBuffers(ID3D11Device* device)
result = device->CreateBuffer(&vertexBufferDesc, &vertexData, &m_vertexBuffer);
if (FAILED(result))
{
logger.Log("Failed to create vertex buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
Logger::Get().Log("Failed to create vertex buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}
@@ -167,7 +167,7 @@ bool BitmapClass::InitializeBuffers(ID3D11Device* device)
result = device->CreateBuffer(&indexBufferDesc, &indexData, &m_indexBuffer);
if (FAILED(result))
{
logger.Log("Failed to create index buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
Logger::Get().Log("Failed to create index buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}
@@ -178,7 +178,7 @@ bool BitmapClass::InitializeBuffers(ID3D11Device* device)
delete[] indices;
indices = 0;
logger.Log("Buffers initialized", __FILE__, __LINE__);
Logger::Get().Log("Buffers initialized", __FILE__, __LINE__);
return true;
}
@@ -260,7 +260,7 @@ bool BitmapClass::UpdateBuffers(ID3D11DeviceContext* deviceContent)
result = deviceContent->Map(m_vertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
if (FAILED(result))
{
logger.Log("Failed to map vertex buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
Logger::Get().Log("Failed to map vertex buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}
@@ -316,7 +316,7 @@ bool BitmapClass::LoadTexture(ID3D11Device* device, ID3D11DeviceContext* deviceC
result = m_Texture->Initialize(device, deviceContext, filename);
if (!result)
{
logger.Log("Failed to initialize texture object", __FILE__, __LINE__, Logger::LogLevel::Error);
Logger::Get().Log("Failed to initialize texture object", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}