Minor Update - Logger transformer en Singleton
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@@ -32,7 +32,7 @@ D3DClass::~D3DClass()
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bool D3DClass::Initialize(int screenWidth, int screenHeight, bool vsync, HWND hwnd, bool fullscreen, float screenDepth, float screenNear)
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{
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logger.Log("Initializing D3Dclass", __FILE__, __LINE__);
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Logger::Get().Log("Initializing D3Dclass", __FILE__, __LINE__);
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HRESULT result;
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IDXGIFactory* factory;
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@@ -61,7 +61,7 @@ bool D3DClass::Initialize(int screenWidth, int screenHeight, bool vsync, HWND hw
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result = CreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&factory);
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if (FAILED(result))
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{
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logger.Log("Failed to create DXGIFactory", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Failed to create DXGIFactory", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -69,7 +69,7 @@ bool D3DClass::Initialize(int screenWidth, int screenHeight, bool vsync, HWND hw
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result = factory->EnumAdapters(0, &adapter);
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if (FAILED(result))
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{
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logger.Log("Failed to create adapter", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Failed to create adapter", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -77,7 +77,7 @@ bool D3DClass::Initialize(int screenWidth, int screenHeight, bool vsync, HWND hw
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result = adapter->EnumOutputs(0, &adapterOutput);
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if (FAILED(result))
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{
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logger.Log("Failed to create adapter output", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Failed to create adapter output", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -85,7 +85,7 @@ bool D3DClass::Initialize(int screenWidth, int screenHeight, bool vsync, HWND hw
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result = adapterOutput->GetDisplayModeList(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_ENUM_MODES_INTERLACED, &numModes, NULL);
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if (FAILED(result))
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{
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logger.Log("Failed to get display mode list", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Failed to get display mode list", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -93,7 +93,7 @@ bool D3DClass::Initialize(int screenWidth, int screenHeight, bool vsync, HWND hw
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displayModeList = new DXGI_MODE_DESC[numModes];
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if (!displayModeList)
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{
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logger.Log("Failed to create display mode list", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Failed to create display mode list", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -101,7 +101,7 @@ bool D3DClass::Initialize(int screenWidth, int screenHeight, bool vsync, HWND hw
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result = adapterOutput->GetDisplayModeList(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_ENUM_MODES_INTERLACED, &numModes, displayModeList);
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if (FAILED(result))
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{
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logger.Log("Failed to fill display mode list", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Failed to fill display mode list", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -123,7 +123,7 @@ bool D3DClass::Initialize(int screenWidth, int screenHeight, bool vsync, HWND hw
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result = adapter->GetDesc(&adapterDesc);
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if (FAILED(result))
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{
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logger.Log("Failed to get adapter description", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Failed to get adapter description", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -134,7 +134,7 @@ bool D3DClass::Initialize(int screenWidth, int screenHeight, bool vsync, HWND hw
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error = wcstombs_s(&stringLength, m_videoCardDescription, 128, adapterDesc.Description, 128);
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if (error != 0)
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{
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logger.Log("Failed to convert video card name to character array", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Failed to convert video card name to character array", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -217,7 +217,7 @@ bool D3DClass::Initialize(int screenWidth, int screenHeight, bool vsync, HWND hw
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D3D11_SDK_VERSION, &swapChainDesc, &m_swapChain, &m_device, NULL, &m_deviceContext);
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if (FAILED(result))
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{
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logger.Log("Failed to create swap chain, device and device context", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Failed to create swap chain, device and device context", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -225,7 +225,7 @@ bool D3DClass::Initialize(int screenWidth, int screenHeight, bool vsync, HWND hw
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result = m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&backBufferPtr);
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if (FAILED(result))
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{
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logger.Log("Failed to get pointer to back buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Failed to get pointer to back buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -233,7 +233,7 @@ bool D3DClass::Initialize(int screenWidth, int screenHeight, bool vsync, HWND hw
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result = m_device->CreateRenderTargetView(backBufferPtr, NULL, &m_renderTargetView);
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if (FAILED(result))
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{
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logger.Log("Failed to create render target view", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Failed to create render target view", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -261,7 +261,7 @@ bool D3DClass::Initialize(int screenWidth, int screenHeight, bool vsync, HWND hw
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result = m_device->CreateTexture2D(&depthBufferDesc, NULL, &m_depthStencilBuffer);
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if (FAILED(result))
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{
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logger.Log("Failed to create texture for depth buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Failed to create texture for depth buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -293,7 +293,7 @@ bool D3DClass::Initialize(int screenWidth, int screenHeight, bool vsync, HWND hw
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result = m_device->CreateDepthStencilState(&depthStencilDesc, &m_depthStencilState);
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if (FAILED(result))
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{
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logger.Log("Failed to create depth stencil state", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Failed to create depth stencil state", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -312,7 +312,7 @@ bool D3DClass::Initialize(int screenWidth, int screenHeight, bool vsync, HWND hw
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result = m_device->CreateDepthStencilView(m_depthStencilBuffer, &depthStencilViewDesc, &m_depthStencilView);
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if (FAILED(result))
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{
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logger.Log("Failed to create depth stencil view", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Failed to create depth stencil view", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -335,7 +335,7 @@ bool D3DClass::Initialize(int screenWidth, int screenHeight, bool vsync, HWND hw
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result = m_device->CreateRasterizerState(&rasterDesc, &m_rasterState);
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if (FAILED(result))
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{
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logger.Log("Failed to create rasterizer state", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Failed to create rasterizer state", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -390,7 +390,7 @@ bool D3DClass::Initialize(int screenWidth, int screenHeight, bool vsync, HWND hw
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result = m_device->CreateDepthStencilState(&depthDisabledStencilDesc, &m_depthDisabledStencilState);
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if (FAILED(result))
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{
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logger.Log("Failed to create depth disabled stencil state", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Failed to create depth disabled stencil state", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -411,7 +411,7 @@ bool D3DClass::Initialize(int screenWidth, int screenHeight, bool vsync, HWND hw
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result = m_device->CreateBlendState(&blendStateDescription, &m_alphaEnableBlendingState);
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if (FAILED(result))
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{
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logger.Log("Failed to create alpha enabled blend state", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Failed to create alpha enabled blend state", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -422,7 +422,7 @@ bool D3DClass::Initialize(int screenWidth, int screenHeight, bool vsync, HWND hw
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result = m_device->CreateBlendState(&blendStateDescription, &m_alphaDisableBlendingState);
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if (FAILED(result))
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{
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logger.Log("Failed to create alpha disabled blend state", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Failed to create alpha disabled blend state", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -433,7 +433,7 @@ bool D3DClass::Initialize(int screenWidth, int screenHeight, bool vsync, HWND hw
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void D3DClass::Shutdown()
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{
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logger.Log("Shutting down D3Dclass", __FILE__, __LINE__);
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Logger::Get().Log("Shutting down D3Dclass", __FILE__, __LINE__);
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// Before shutting down set to windowed mode or when you release the swap chain it will throw an exception.
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if (m_swapChain)
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@@ -507,7 +507,7 @@ void D3DClass::Shutdown()
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m_swapChain = 0;
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}
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logger.Log("D3Dclass shutdown", __FILE__, __LINE__);
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Logger::Get().Log("D3Dclass shutdown", __FILE__, __LINE__);
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return;
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}
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@@ -614,7 +614,7 @@ void D3DClass::ResetViewport()
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void D3DClass::ReleaseResources()
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{
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logger.Log("Releasing D3D resources", __FILE__, __LINE__);
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Logger::Get().Log("Releasing D3D resources", __FILE__, __LINE__);
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// libere la vue
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if (m_renderTargetView)
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@@ -637,13 +637,13 @@ void D3DClass::ReleaseResources()
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m_depthStencilView = 0;
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}
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logger.Log("D3D resources released", __FILE__, __LINE__);
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Logger::Get().Log("D3D resources released", __FILE__, __LINE__);
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}
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// Reset the resources for the swap chain
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void D3DClass::ResetResources(int newWidth, int newHeight)
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{
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logger.Log("Resetting D3D resources", __FILE__, __LINE__);
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Logger::Get().Log("Resetting D3D resources", __FILE__, __LINE__);
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HRESULT result;
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@@ -651,21 +651,21 @@ void D3DClass::ResetResources(int newWidth, int newHeight)
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result = m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&backBuffer);
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if (FAILED(result))
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{
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logger.Log("Failed to get back buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Failed to get back buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
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return;
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}
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result = m_device->CreateRenderTargetView(backBuffer, NULL, &m_renderTargetView);
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if (FAILED(result))
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{
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logger.Log("Failed to create render target view", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Failed to create render target view", __FILE__, __LINE__, Logger::LogLevel::Error);
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return;
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}
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result = backBuffer->Release();
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if (FAILED(result))
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{
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logger.Log("Failed to release back buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Failed to release back buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
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return;
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}
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@@ -694,14 +694,14 @@ void D3DClass::ResetResources(int newWidth, int newHeight)
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result = m_device->CreateTexture2D(&depthBufferDesc, NULL, &m_depthStencilBuffer);
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if (FAILED(result))
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{
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logger.Log("Failed to create depth stencil buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Failed to create depth stencil buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
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return;
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}
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result = m_device->CreateDepthStencilView(m_depthStencilBuffer, &depthStencilViewDesc, &m_depthStencilView);
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if (FAILED(result))
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{
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logger.Log("Failed to create depth stencil view", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Failed to create depth stencil view", __FILE__, __LINE__, Logger::LogLevel::Error);
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return;
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}
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@@ -717,7 +717,7 @@ IDXGISwapChain* D3DClass::GetSwapChain()
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void D3DClass::ResizeSwapChain(int newWidth, int newHeight)
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{
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logger.Log("Resizing swap chain", __FILE__, __LINE__);
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Logger::Get().Log("Resizing swap chain", __FILE__, __LINE__);
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HRESULT result;
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@@ -729,7 +729,7 @@ void D3DClass::ResizeSwapChain(int newWidth, int newHeight)
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result = m_swapChain->ResizeBuffers(0, newWidth, newHeight, DXGI_FORMAT_UNKNOWN, 0);
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if (FAILED(result))
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{
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logger.Log("Failed to resize swap chain", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Failed to resize swap chain", __FILE__, __LINE__, Logger::LogLevel::Error);
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return;
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}
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