Minor Update - Logger transformer en Singleton

This commit is contained in:
2024-04-12 17:59:44 +02:00
parent 3bc9eee3cc
commit 25f05fe217
52 changed files with 535 additions and 519 deletions

View File

@@ -18,7 +18,7 @@ FontClass::~FontClass()
bool FontClass::Initialize(ID3D11Device* device, ID3D11DeviceContext* deviceContext, int fontChoice)
{
logger.Log("Initializing font class", __FILE__, __LINE__);
Logger::Get().Log("Initializing font class", __FILE__, __LINE__);
char fontFilename[128];
char fontTextureFilename[128];
@@ -49,7 +49,7 @@ bool FontClass::Initialize(ID3D11Device* device, ID3D11DeviceContext* deviceCont
result = LoadFontData(fontFilename);
if (!result)
{
logger.Log("Failed to load font data", __FILE__, __LINE__);
Logger::Get().Log("Failed to load font data", __FILE__, __LINE__);
return false;
}
@@ -57,11 +57,11 @@ bool FontClass::Initialize(ID3D11Device* device, ID3D11DeviceContext* deviceCont
result = LoadTexture(device, deviceContext, fontTextureFilename);
if (!result)
{
logger.Log("Failed to load font texture", __FILE__, __LINE__);
Logger::Get().Log("Failed to load font texture", __FILE__, __LINE__);
return false;
}
logger.Log("Font class initialized", __FILE__, __LINE__);
Logger::Get().Log("Font class initialized", __FILE__, __LINE__);
return true;
}
@@ -79,7 +79,7 @@ void FontClass::Shutdown()
bool FontClass::LoadFontData(char* filename)
{
logger.Log(("Loading font data from %s", filename), __FILE__, __LINE__);
Logger::Get().Log(("Loading font data from %s", filename), __FILE__, __LINE__);
std::ifstream fin;
int i;
@@ -92,7 +92,7 @@ bool FontClass::LoadFontData(char* filename)
fin.open(filename);
if (fin.fail())
{
logger.Log("Failed to open font file", __FILE__, __LINE__, Logger::LogLevel::Error);
Logger::Get().Log("Failed to open font file", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}
@@ -118,7 +118,7 @@ bool FontClass::LoadFontData(char* filename)
// Close the file.
fin.close();
logger.Log("Font data loaded", __FILE__, __LINE__);
Logger::Get().Log("Font data loaded", __FILE__, __LINE__);
return true;
}
@@ -137,7 +137,7 @@ void FontClass::ReleaseFontData()
bool FontClass::LoadTexture(ID3D11Device* device, ID3D11DeviceContext* deviceContext, char* filename)
{
logger.Log(("Loading font texture from %s", filename), __FILE__, __LINE__);
Logger::Get().Log(("Loading font texture from %s", filename), __FILE__, __LINE__);
bool result;
@@ -148,11 +148,11 @@ bool FontClass::LoadTexture(ID3D11Device* device, ID3D11DeviceContext* deviceCon
result = m_Texture->Initialize(device, deviceContext, filename);
if (!result)
{
logger.Log("Failed to initialize font texture", __FILE__, __LINE__);
Logger::Get().Log("Failed to initialize font texture", __FILE__, __LINE__);
return false;
}
logger.Log("Font texture loaded", __FILE__, __LINE__);
Logger::Get().Log("Font texture loaded", __FILE__, __LINE__);
return true;
}