Minor Update - Logger transformer en Singleton

This commit is contained in:
2024-04-12 17:59:44 +02:00
parent 3bc9eee3cc
commit 25f05fe217
52 changed files with 535 additions and 519 deletions

View File

@@ -24,7 +24,7 @@ FontShaderClass::~FontShaderClass()
bool FontShaderClass::Initialize(ID3D11Device* device, HWND hwnd)
{
logger.Log("Initializing FontShaderClass", __FILE__, __LINE__);
Logger::Get().Log("Initializing FontShaderClass", __FILE__, __LINE__);
bool result;
wchar_t vsFilename[128];
@@ -35,7 +35,7 @@ bool FontShaderClass::Initialize(ID3D11Device* device, HWND hwnd)
error = wcscpy_s(vsFilename, 128, L"font.vs");
if (error != 0)
{
logger.Log("Error copying string", __FILE__, __LINE__, Logger::LogLevel::Error);
Logger::Get().Log("Error copying string", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}
@@ -43,7 +43,7 @@ bool FontShaderClass::Initialize(ID3D11Device* device, HWND hwnd)
error = wcscpy_s(psFilename, 128, L"font.ps");
if (error != 0)
{
logger.Log("Error copying string", __FILE__, __LINE__, Logger::LogLevel::Error);
Logger::Get().Log("Error copying string", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}
@@ -51,11 +51,11 @@ bool FontShaderClass::Initialize(ID3D11Device* device, HWND hwnd)
result = InitializeShader(device, hwnd, vsFilename, psFilename);
if (!result)
{
logger.Log("Error initializing shader", __FILE__, __LINE__, Logger::LogLevel::Error);
Logger::Get().Log("Error initializing shader", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}
logger.Log("FontShaderClass initialized", __FILE__, __LINE__);
Logger::Get().Log("FontShaderClass initialized", __FILE__, __LINE__);
return true;
}
@@ -78,7 +78,7 @@ bool FontShaderClass::Render(ID3D11DeviceContext* deviceContext, int indexCount,
result = SetShaderParameters(deviceContext, worldMatrix, viewMatrix, projectionMatrix, texture, pixelColor);
if (!result)
{
logger.Log("Error setting shader parameters", __FILE__, __LINE__, Logger::LogLevel::Error);
Logger::Get().Log("Error setting shader parameters", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}
@@ -90,7 +90,7 @@ bool FontShaderClass::Render(ID3D11DeviceContext* deviceContext, int indexCount,
bool FontShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR* vsFilename, WCHAR* psFilename)
{
logger.Log("Initializing shader", __FILE__, __LINE__);
Logger::Get().Log("Initializing shader", __FILE__, __LINE__);
HRESULT result;
ID3D10Blob* errorMessage;
@@ -121,7 +121,7 @@ bool FontShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR* v
// If there was nothing in the error message then it simply could not find the shader file itself.
else
{
logger.Log("Error compiling shader", __FILE__, __LINE__, Logger::LogLevel::Error);
Logger::Get().Log("Error compiling shader", __FILE__, __LINE__, Logger::LogLevel::Error);
}
return false;
@@ -140,7 +140,7 @@ bool FontShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR* v
// If there was nothing in the error message then it simply could not find the file itself.
else
{
logger.Log("Error compiling shader", __FILE__, __LINE__, Logger::LogLevel::Error);
Logger::Get().Log("Error compiling shader", __FILE__, __LINE__, Logger::LogLevel::Error);
}
return false;
@@ -150,7 +150,7 @@ bool FontShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR* v
result = device->CreateVertexShader(vertexShaderBuffer->GetBufferPointer(), vertexShaderBuffer->GetBufferSize(), NULL, &m_vertexShader);
if (FAILED(result))
{
logger.Log("Error creating vertex shader", __FILE__, __LINE__, Logger::LogLevel::Error);
Logger::Get().Log("Error creating vertex shader", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}
@@ -158,7 +158,7 @@ bool FontShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR* v
result = device->CreatePixelShader(pixelShaderBuffer->GetBufferPointer(), pixelShaderBuffer->GetBufferSize(), NULL, &m_pixelShader);
if (FAILED(result))
{
logger.Log("Error creating pixel shader", __FILE__, __LINE__, Logger::LogLevel::Error);
Logger::Get().Log("Error creating pixel shader", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}
@@ -187,7 +187,7 @@ bool FontShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR* v
vertexShaderBuffer->GetBufferSize(), &m_layout);
if (FAILED(result))
{
logger.Log("Error creating input layout", __FILE__, __LINE__, Logger::LogLevel::Error);
Logger::Get().Log("Error creating input layout", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}
@@ -210,7 +210,7 @@ bool FontShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR* v
result = device->CreateBuffer(&matrixBufferDesc, NULL, &m_matrixBuffer);
if (FAILED(result))
{
logger.Log("Error creating constant buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
Logger::Get().Log("Error creating constant buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}
@@ -233,7 +233,7 @@ bool FontShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR* v
result = device->CreateSamplerState(&samplerDesc, &m_sampleState);
if (FAILED(result))
{
logger.Log("Error creating sampler state", __FILE__, __LINE__, Logger::LogLevel::Error);
Logger::Get().Log("Error creating sampler state", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}
@@ -249,18 +249,18 @@ bool FontShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR* v
result = device->CreateBuffer(&pixelBufferDesc, NULL, &m_pixelBuffer);
if (FAILED(result))
{
logger.Log("Error creating constant buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
Logger::Get().Log("Error creating constant buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}
logger.Log("Shader initialized", __FILE__, __LINE__);
Logger::Get().Log("Shader initialized", __FILE__, __LINE__);
return true;
}
void FontShaderClass::ShutdownShader()
{
logger.Log("Shutting down shader", __FILE__, __LINE__);
Logger::Get().Log("Shutting down shader", __FILE__, __LINE__);
// Release the pixel constant buffer.
if (m_pixelBuffer)
@@ -304,7 +304,7 @@ void FontShaderClass::ShutdownShader()
m_vertexShader = 0;
}
logger.Log("Shader shut down", __FILE__, __LINE__);
Logger::Get().Log("Shader shut down", __FILE__, __LINE__);
return;
}
@@ -364,7 +364,7 @@ bool FontShaderClass::SetShaderParameters(ID3D11DeviceContext* deviceContext, XM
result = deviceContext->Map(m_matrixBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
if (FAILED(result))
{
logger.Log("Error mapping constant buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
Logger::Get().Log("Error mapping constant buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}
@@ -392,7 +392,7 @@ bool FontShaderClass::SetShaderParameters(ID3D11DeviceContext* deviceContext, XM
result = deviceContext->Map(m_pixelBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
if (FAILED(result))
{
logger.Log("Error mapping constant buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
Logger::Get().Log("Error mapping constant buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
return false;
}