Minor Update - Logger transformer en Singleton
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@@ -21,7 +21,7 @@ ReflectionShaderClass::~ReflectionShaderClass()
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bool ReflectionShaderClass::Initialize(ID3D11Device* device, HWND hwnd)
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{
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logger.Log("Initializing reflection shader", __FILE__, __LINE__);
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Logger::Get().Log("Initializing reflection shader", __FILE__, __LINE__);
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bool result;
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wchar_t vsFilename[128];
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@@ -32,7 +32,7 @@ bool ReflectionShaderClass::Initialize(ID3D11Device* device, HWND hwnd)
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error = wcscpy_s(vsFilename, 128, L"../Engine/reflection.vs");
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if (error != 0)
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{
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logger.Log("Error copying string", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Error copying string", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -40,7 +40,7 @@ bool ReflectionShaderClass::Initialize(ID3D11Device* device, HWND hwnd)
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error = wcscpy_s(psFilename, 128, L"../Engine/reflection.ps");
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if (error != 0)
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{
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logger.Log("Error copying string", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Error copying string", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -48,7 +48,7 @@ bool ReflectionShaderClass::Initialize(ID3D11Device* device, HWND hwnd)
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result = InitializeShader(device, hwnd, vsFilename, psFilename);
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if (!result)
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{
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logger.Log("Error initializing shader", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Error initializing shader", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -73,7 +73,7 @@ bool ReflectionShaderClass::Render(ID3D11DeviceContext* deviceContext, int index
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result = SetShaderParameters(deviceContext, worldMatrix, viewMatrix, projectionMatrix, texture, reflectionTexture, reflectionMatrix);
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if (!result)
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{
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logger.Log("Error setting shader parameters", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Error setting shader parameters", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -85,7 +85,7 @@ bool ReflectionShaderClass::Render(ID3D11DeviceContext* deviceContext, int index
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bool ReflectionShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR* vsFilename, WCHAR* psFilename)
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{
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logger.Log("Initializing reflection shader", __FILE__, __LINE__);
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Logger::Get().Log("Initializing reflection shader", __FILE__, __LINE__);
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HRESULT result;
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ID3D10Blob* errorMessage;
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@@ -116,7 +116,7 @@ bool ReflectionShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WC
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// If there was nothing in the error message then it simply could not find the shader file itself.
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else
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{
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logger.Log("Error compiling shader", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Error compiling shader", __FILE__, __LINE__, Logger::LogLevel::Error);
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}
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return false;
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@@ -134,7 +134,7 @@ bool ReflectionShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WC
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// If there was nothing in the error message then it simply could not find the file itself.
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else
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{
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logger.Log("Error compiling shader", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Error compiling shader", __FILE__, __LINE__, Logger::LogLevel::Error);
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}
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return false;
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@@ -144,7 +144,7 @@ bool ReflectionShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WC
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result = device->CreateVertexShader(vertexShaderBuffer->GetBufferPointer(), vertexShaderBuffer->GetBufferSize(), NULL, &m_vertexShader);
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if (FAILED(result))
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{
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logger.Log("Error creating vertex shader", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Error creating vertex shader", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -152,7 +152,7 @@ bool ReflectionShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WC
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result = device->CreatePixelShader(pixelShaderBuffer->GetBufferPointer(), pixelShaderBuffer->GetBufferSize(), NULL, &m_pixelShader);
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if (FAILED(result))
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{
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logger.Log("Error creating pixel shader", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Error creating pixel shader", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -181,7 +181,7 @@ bool ReflectionShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WC
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vertexShaderBuffer->GetBufferSize(), &m_layout);
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if (FAILED(result))
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{
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logger.Log("Error creating input layout", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Error creating input layout", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -204,7 +204,7 @@ bool ReflectionShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WC
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result = device->CreateBuffer(&matrixBufferDesc, NULL, &m_matrixBuffer);
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if (FAILED(result))
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{
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logger.Log("Error creating constant buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Error creating constant buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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// Create a texture sampler state description.
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@@ -226,7 +226,7 @@ bool ReflectionShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WC
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result = device->CreateSamplerState(&samplerDesc, &m_sampleState);
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if (FAILED(result))
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{
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logger.Log("Error creating sampler state", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Error creating sampler state", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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// Setup the description of the reflection dynamic constant buffer that is in the vertex shader.
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@@ -241,18 +241,18 @@ bool ReflectionShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WC
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result = device->CreateBuffer(&reflectionBufferDesc, NULL, &m_reflectionBuffer);
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if (FAILED(result))
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{
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logger.Log("Error creating constant buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Error creating constant buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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logger.Log("Reflection shader initialized", __FILE__, __LINE__);
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Logger::Get().Log("Reflection shader initialized", __FILE__, __LINE__);
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return true;
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}
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void ReflectionShaderClass::ShutdownShader()
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{
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logger.Log("Shutting down reflection shader", __FILE__, __LINE__);
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Logger::Get().Log("Shutting down reflection shader", __FILE__, __LINE__);
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// Release the reflection constant buffer.
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if (m_reflectionBuffer)
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@@ -296,7 +296,7 @@ void ReflectionShaderClass::ShutdownShader()
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m_vertexShader = 0;
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}
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logger.Log("Reflection shader shut down", __FILE__, __LINE__);
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Logger::Get().Log("Reflection shader shut down", __FILE__, __LINE__);
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return;
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}
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@@ -359,7 +359,7 @@ bool ReflectionShaderClass::SetShaderParameters(ID3D11DeviceContext* deviceConte
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result = deviceContext->Map(m_matrixBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
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if (FAILED(result))
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{
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logger.Log("Error mapping constant buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Error mapping constant buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -384,7 +384,7 @@ bool ReflectionShaderClass::SetShaderParameters(ID3D11DeviceContext* deviceConte
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result = deviceContext->Map(m_reflectionBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
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if (FAILED(result))
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{
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logger.Log("Error mapping constant buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Error mapping constant buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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