Minor Update - Logger transformer en Singleton
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@@ -23,7 +23,7 @@ TextureShaderClass::~TextureShaderClass()
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bool TextureShaderClass::Initialize(ID3D11Device* device, HWND hwnd)
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{
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logger.Log("Initializing texture shader", __FILE__, __LINE__);
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Logger::Get().Log("Initializing texture shader", __FILE__, __LINE__);
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bool result;
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wchar_t vsFilename[128];
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@@ -33,7 +33,7 @@ bool TextureShaderClass::Initialize(ID3D11Device* device, HWND hwnd)
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error = wcscpy_s(vsFilename, 128, L"texture.vs");
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if (error != 0)
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{
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logger.Log("Error copying stirng", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Error copying stirng", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -41,7 +41,7 @@ bool TextureShaderClass::Initialize(ID3D11Device* device, HWND hwnd)
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error = wcscpy_s(psFilename, 128, L"texture.ps");
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if (error != 0)
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{
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logger.Log("Error copying stirng", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Error copying stirng", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -49,11 +49,11 @@ bool TextureShaderClass::Initialize(ID3D11Device* device, HWND hwnd)
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result = InitializeShader(device, hwnd, vsFilename, psFilename);
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if (!result)
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{
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logger.Log("Error initializing shader", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Error initializing shader", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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logger.Log("Texture shader initialized", __FILE__, __LINE__);
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Logger::Get().Log("Texture shader initialized", __FILE__, __LINE__);
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return true;
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}
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@@ -76,7 +76,7 @@ bool TextureShaderClass::Render(ID3D11DeviceContext* deviceContext, int indexCou
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result = SetShaderParameters(deviceContext, worldMatrix, viewMatrix, projectionMatrix, texture);
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if (!result)
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{
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logger.Log("Error setting shader parameters", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Error setting shader parameters", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -88,7 +88,7 @@ bool TextureShaderClass::Render(ID3D11DeviceContext* deviceContext, int indexCou
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bool TextureShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR* vsFilename, WCHAR* psFilename)
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{
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logger.Log("Initializing shader", __FILE__, __LINE__);
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Logger::Get().Log("Initializing shader", __FILE__, __LINE__);
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HRESULT result;
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ID3D10Blob* errorMessage;
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@@ -117,7 +117,7 @@ bool TextureShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR
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// If there was nothing in the error message then it simply could not find the shader file itself.
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else
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{
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logger.Log("Error compiling shader", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Error compiling shader", __FILE__, __LINE__, Logger::LogLevel::Error);
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}
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return false;
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@@ -136,7 +136,7 @@ bool TextureShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR
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// If there was nothing in the error message then it simply could not find the file itself.
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else
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{
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logger.Log("Error compiling shader", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Error compiling shader", __FILE__, __LINE__, Logger::LogLevel::Error);
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}
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return false;
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@@ -146,7 +146,7 @@ bool TextureShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR
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result = device->CreateVertexShader(vertexShaderBuffer->GetBufferPointer(), vertexShaderBuffer->GetBufferSize(), NULL, &m_vertexShader);
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if (FAILED(result))
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{
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logger.Log("Error creating vertex shader", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Error creating vertex shader", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -154,7 +154,7 @@ bool TextureShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR
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result = device->CreatePixelShader(pixelShaderBuffer->GetBufferPointer(), pixelShaderBuffer->GetBufferSize(), NULL, &m_pixelShader);
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if (FAILED(result))
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{
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logger.Log("Error creating pixel shader", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Error creating pixel shader", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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// Create the vertex input layout description.
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@@ -183,7 +183,7 @@ bool TextureShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR
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vertexShaderBuffer->GetBufferSize(), &m_layout);
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if (FAILED(result))
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{
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logger.Log("Error creating input layout", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Error creating input layout", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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@@ -206,7 +206,7 @@ bool TextureShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR
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result = device->CreateBuffer(&matrixBufferDesc, NULL, &m_matrixBuffer);
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if (FAILED(result))
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{
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logger.Log("Error creating constant buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Error creating constant buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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// Create a texture sampler state description.
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@@ -228,18 +228,18 @@ bool TextureShaderClass::InitializeShader(ID3D11Device* device, HWND hwnd, WCHAR
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result = device->CreateSamplerState(&samplerDesc, &m_sampleState);
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if (FAILED(result))
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{
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logger.Log("Error creating sampler state", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Error creating sampler state", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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logger.Log("Shader initialized", __FILE__, __LINE__);
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Logger::Get().Log("Shader initialized", __FILE__, __LINE__);
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return true;
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}
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void TextureShaderClass::ShutdownShader()
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{
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logger.Log("Shutting down shader", __FILE__, __LINE__);
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Logger::Get().Log("Shutting down shader", __FILE__, __LINE__);
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// Release the sampler state.
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if (m_sampleState)
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@@ -276,7 +276,7 @@ void TextureShaderClass::ShutdownShader()
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m_vertexShader = 0;
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}
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logger.Log("Shader shut down", __FILE__, __LINE__);
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Logger::Get().Log("Shader shut down", __FILE__, __LINE__);
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return;
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}
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@@ -334,7 +334,7 @@ bool TextureShaderClass::SetShaderParameters(ID3D11DeviceContext* deviceContext,
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result = deviceContext->Map(m_matrixBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
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if (FAILED(result))
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{
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logger.Log("Error mapping constant buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
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Logger::Get().Log("Error mapping constant buffer", __FILE__, __LINE__, Logger::LogLevel::Error);
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return false;
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}
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