Minor update - Skybox baby
Faudra mettre une texture numéroté pour la skybox afin de verifié l'orientation des plan qui la constitue
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@@ -66,7 +66,6 @@ public:
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void SetType(ObjectType type) { m_type = type; };
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ObjectType GetType() const { return m_type; };
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bool LoadTexture(ID3D11Device* device, ID3D11DeviceContext* deviceContext, const std::wstring& filename);
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enum ShaderType
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{
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@@ -75,7 +74,9 @@ public:
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NORMAL_MAPPING,
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SPECULAR_MAPPING,
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REFLECTION,
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REFRACTION
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REFRACTION,
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TEXTURE,
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SKYBOX
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};
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ShaderType GetActiveShader() const { return m_activeShader; };
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