Texture translation fonctionne
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@@ -56,12 +56,11 @@ public:
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bool Frame(InputClass*);
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private:
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bool Render(float, float, float, float);
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bool Render(float, float, float, float, float);
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bool UpdateMouseStrings(int, int, bool);
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bool UpdateFps();
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bool UpdateRenderCountString(int);
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bool RenderSceneToTexture(float);
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bool RenderTextureTranslation(static float);
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private:
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D3DClass* m_Direct3D;
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