Fusion Complete
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@@ -689,10 +689,11 @@ void ApplicationClass::GenerateTerrain()
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// Set the name of the texture file that we will be loading.
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char textureFilename[128];
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char textureFilename2[128];
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strcpy_s(textureFilename, "stone01.tga");
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strcpy_s(textureFilename2, "moss01.tga");
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Object* newTerrain = new Object();
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newTerrain->Initialize(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), modelFilename, textureFilename);
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newTerrain->Initialize(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), modelFilename, textureFilename, textureFilename2);
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newTerrain->SetTranslateMatrix(XMMatrixTranslation(0.0f, -1.0f, 0.0f));
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newTerrain->SetRotateMatrix(XMMatrixRotationY(180.0f));
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@@ -705,16 +706,18 @@ void ApplicationClass::AddCube()
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{
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char modelFilename[128];
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char textureFilename[128];
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char textureFilename2[128];
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// Set the file name of the model.
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strcpy_s(modelFilename, "cube.txt");
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// Set the name of the texture file that we will be loading.
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strcpy_s(textureFilename, "stone01.tga");
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strcpy_s(textureFilename2, "moss01.tga");
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static int cubeCount = 0;
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float position = cubeCount * 2.0f;
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Object* newCube = new Object();
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newCube->Initialize(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), modelFilename, textureFilename);
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newCube->Initialize(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), modelFilename, textureFilename, textureFilename2);
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newCube->SetTranslateMatrix(XMMatrixTranslation(position, 0.0f, 0.0f));
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@@ -739,6 +742,9 @@ void ApplicationClass::DeleteTerrain()
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delete cube;
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}
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m_terrainChunk.clear();
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}
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bool ApplicationClass::UpdateFps()
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{
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int fps;
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