début frustrum
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@@ -24,6 +24,9 @@
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#include "inputclass.h"
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#include "normalmapshaderclass.h"
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#include "specmapshaderclass.h"
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#include "Frustrumclass.h"
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#include "Positionclass.h"
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#include "Modellistclass.h"
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/////////////
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@@ -53,6 +56,7 @@ private:
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bool Render(float, float, float, float);
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bool UpdateMouseStrings(int, int, bool);
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bool UpdateFps();
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bool UpdateRenderCountString(int);
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private:
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D3DClass* m_Direct3D;
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@@ -71,6 +75,7 @@ private:
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LightClass* m_Lights;
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int m_numLights;
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FontShaderClass* m_FontShader;
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TextClass* m_RenderCountString;
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FontClass* m_Font;
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TextClass *m_TextString1, *m_TextString2, *m_TextString3;
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FpsClass* m_Fps;
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@@ -78,6 +83,9 @@ private:
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int m_previousFps;
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NormalMapShaderClass* m_NormalMapShader;
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SpecMapShaderClass* m_SpecMapShader;
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ModelListClass* m_ModelList;
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PositionClass* m_Position;
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FrustumClass* m_Frustum;
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};
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#endif
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