Minor: Ajout shader de translation au shadermanager

This commit is contained in:
GolfOcean334
2024-04-08 00:27:38 +02:00
parent d61a5b7f5f
commit 48e7b18d7c
6 changed files with 53 additions and 30 deletions

View File

@@ -8,6 +8,7 @@
#include "lightshaderclass.h"
#include "normalmapshaderclass.h"
#include "Multitextureshaderclass.h"
#include "translateshaderclass.h"
////////////////////////////////////////////////////////////////////////////////
@@ -26,12 +27,14 @@ public:
bool RenderLightShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, XMFLOAT3, XMFLOAT4);
bool RenderNormalMapShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*, XMFLOAT3, XMFLOAT4);
bool RenderMultitextureShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*);
bool RenderTranslateShader(ID3D11DeviceContext*,int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, float);
private:
TextureShaderClass* m_TextureShader;
LightShaderClass* m_LightShader;
NormalMapShaderClass* m_NormalMapShader;
MultiTextureShaderClass* m_MultitextureShader;
TranslateShaderClass* m_TranslateShader;
};
#endif