Minor: Ajout du shader de transparence dans le shader manager

This commit is contained in:
GolfOcean334
2024-04-09 20:12:38 +02:00
parent 1b4762940c
commit 499ece1b69
4 changed files with 80 additions and 91 deletions

View File

@@ -33,7 +33,7 @@ public:
bool RenderAlphaMapShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*);
bool RenderSpecMapShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*,
XMFLOAT3, XMFLOAT4, XMFLOAT3, XMFLOAT4, float);
bool RenderTransparentShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, ID3D11ShaderResourceView*);
bool RenderTransparentShader(ID3D11DeviceContext*, int, XMMATRIX, XMMATRIX, XMMATRIX, ID3D11ShaderResourceView*, float);
private:
TextureShaderClass* m_TextureShader;
@@ -45,4 +45,4 @@ private:
TransparentShaderClass* m_TransparentShader;
};
#endif
#endif