Drag and drop ImGui
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@@ -11,6 +11,7 @@
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#include "lightshaderclass.h"
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#include "lightclass.h"
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#include <vector>
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#include <filesystem>
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#include "multitextureshaderclass.h"
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#include "bitmapclass.h"
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@@ -53,11 +54,13 @@ public:
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void SetSpeed(float speed) { this->speed = speed; };
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void AddCube();
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void DeleteCube(int index);
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void DeleteKobject(int index);
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int GetCubeCount() const { return m_cubes.size(); };
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int GetTerrainCubeCount() const { return m_terrainChunk.size(); };
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std::vector<Object*> GetCubes() const { return m_cubes; };
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std::vector<Object*> GetTerrainCubes() const { return m_terrainChunk; };
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std::vector<Object*> GetKobjects() const { return m_object; };
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void AddKobject(WCHAR* filepath);
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void GenerateTerrain();
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void DeleteTerrain();
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@@ -89,6 +92,7 @@ private:
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FpsClass* m_Fps;
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TextClass* m_FpsString;
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int m_previousFps;
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std::vector<Object*> m_object;
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};
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#endif
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