2d rendering
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@@ -10,6 +10,8 @@
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#include "modelclass.h"
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#include "lightshaderclass.h"
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#include "lightclass.h"
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#include "bitmapclass.h"
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#include "textureshaderclass.h"
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/////////////
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// GLOBALS //
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@@ -42,6 +44,8 @@ private:
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ModelClass* m_Model;
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LightShaderClass* m_LightShader;
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LightClass* m_Light;
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TextureShaderClass* m_TextureShader;
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BitmapClass* m_Bitmap;
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};
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#endif
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