2d rendering
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@@ -49,6 +49,9 @@ public:
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void SetBackBufferRenderTarget();
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void ResetViewport();
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void TurnZBufferOn();
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void TurnZBufferOff();
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private:
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bool m_vsync_enabled;
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int m_videoCardMemory;
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@@ -65,6 +68,7 @@ private:
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XMMATRIX m_worldMatrix;
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XMMATRIX m_orthoMatrix;
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D3D11_VIEWPORT m_viewport;
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ID3D11DepthStencilState* m_depthDisabledStencilState;
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};
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#endif
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