Merge branch 'main' into la-fusion-de-l'enfer

This commit is contained in:
2024-03-29 16:49:31 +01:00
58 changed files with 23966 additions and 554 deletions

View File

@@ -8,7 +8,9 @@
#include <d3d11.h>
#include <directxmath.h>
#include <fstream>
#include <sstream>
#include <vector>
#include <string>
using namespace DirectX;
using namespace std;
@@ -39,35 +41,50 @@ protected:
float nx, ny, nz;
};
struct Vertex {
float x, y, z;
};
struct Texture {
float u, v;
};
struct Normal {
float nx, ny, nz;
};
struct Face {
int v1, v2, v3;
int t1, t2, t3;
int n1, n2, n3;
};
public:
ModelClass();
ModelClass(const ModelClass&);
~ModelClass();
bool Initialize(ID3D11Device*, ID3D11DeviceContext*, char*, char*);
bool Initialize(ID3D11Device*, ID3D11DeviceContext*, char*, char*, char*);
void Shutdown();
void Render(ID3D11DeviceContext*);
int GetIndexCount();
ID3D11ShaderResourceView* GetTexture();
ID3D11ShaderResourceView* GetTexture(int);
private:
bool InitializeBuffers(ID3D11Device*);
void ShutdownBuffers();
void RenderBuffers(ID3D11DeviceContext*);
bool LoadTexture(ID3D11Device*, ID3D11DeviceContext*, char*);
void ReleaseTexture();
bool LoadTextures(ID3D11Device*, ID3D11DeviceContext*, char*, char*);
void ReleaseTextures();
bool LoadModel(char*);
void ReleaseModel();
private:
ID3D11Buffer* m_vertexBuffer, * m_indexBuffer;
TextureClass* m_Texture;
protected:
int m_vertexCount, m_indexCount;
TextureClass* m_Textures;
ModelType* m_model;
int m_vertexCount, m_indexCount;
};