Specular lighting
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@@ -23,6 +23,7 @@
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#include "fpsclass.h"
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#include "inputclass.h"
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#include "normalmapshaderclass.h"
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#include "specmapshaderclass.h"
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/////////////
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@@ -76,6 +77,7 @@ private:
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TextClass* m_FpsString;
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int m_previousFps;
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NormalMapShaderClass* m_NormalMapShader;
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SpecMapShaderClass* m_SpecMapShader;
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};
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#endif
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