Specular lighting
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@@ -19,8 +19,7 @@ ModelClass::~ModelClass()
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{
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}
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bool ModelClass::Initialize(ID3D11Device* device, ID3D11DeviceContext* deviceContext, char* modelFilename, char* textureFilename1, char* textureFilename2,
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char* textureFilename3)
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bool ModelClass::Initialize(ID3D11Device* device, ID3D11DeviceContext* deviceContext, char* modelFilename, char* textureFilename1, char* textureFilename2, char* textureFilename3)
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{
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bool result;
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