faut tout pt encore
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@@ -1505,6 +1505,7 @@ void ApplicationClass::AddKobject(WCHAR* filepath)
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// Liste des fichiers de texture
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std::vector<std::wstring> kobjTexture = {
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L"assets/Texture/Bricks2K.png",
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L"assets/Texture/BricksNRM2K.png",
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L"assets/Texture/EmptyTexture.png"
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};
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