debut de texture translation
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21
enginecustom/translate.h
Normal file
21
enginecustom/translate.h
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#pragma once
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#include "Translate.g.h"
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namespace winrt::enginecustom::implementation
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{
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struct Translate : TranslateT<Translate>
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{
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Translate() = default;
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int32_t MyProperty();
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void MyProperty(int32_t value);
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};
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}
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namespace winrt::enginecustom::factory_implementation
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{
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struct Translate : TranslateT<Translate, implementation::Translate>
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{
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};
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}
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