Minor: Ajout du Shader de l'eau
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@@ -28,9 +28,6 @@
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#include "frustumclass.h"
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#include "rendertextureclass.h"
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#include "displayplaneclass.h"
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#include "reflectionshaderclass.h"
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#include "refractionshaderclass.h"
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#include "watershaderclass.h"
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/////////////
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@@ -140,6 +137,8 @@ private :
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// ----------------------------------- //
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ShaderManagerClass* m_ShaderManager;
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LightShaderClass* m_LightShader;
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RefractionShaderClass* m_RefractionShader;
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WaterShaderClass* m_WaterShader;
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FontShaderClass* m_FontShader;
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BitmapClass* m_Bitmap;
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