Ambient lightning + Multitexture (Les shaders ne se superposent pas)
This commit is contained in:
@@ -10,6 +10,8 @@
|
||||
#include "modelclass.h"
|
||||
#include "lightshaderclass.h"
|
||||
#include "lightclass.h"
|
||||
#include "multitextureshaderclass.h"
|
||||
#include "modelclass.h"
|
||||
|
||||
/////////////
|
||||
// GLOBALS //
|
||||
@@ -40,9 +42,10 @@ private:
|
||||
private:
|
||||
D3DClass* m_Direct3D;
|
||||
CameraClass* m_Camera;
|
||||
ModelClass* m_Model;
|
||||
LightShaderClass* m_LightShader;
|
||||
LightClass* m_Light;
|
||||
MultiTextureShaderClass* m_MultiTextureShader;
|
||||
ModelClass* m_Model;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user