Ambient lightning + Multitexture (Les shaders ne se superposent pas)

This commit is contained in:
GolfOcean334
2024-03-27 11:19:34 +01:00
parent 35876a05a5
commit 6f08684972
18 changed files with 675 additions and 63 deletions

View File

@@ -10,6 +10,8 @@
#include "modelclass.h"
#include "lightshaderclass.h"
#include "lightclass.h"
#include "multitextureshaderclass.h"
#include "modelclass.h"
/////////////
// GLOBALS //
@@ -40,9 +42,10 @@ private:
private:
D3DClass* m_Direct3D;
CameraClass* m_Camera;
ModelClass* m_Model;
LightShaderClass* m_LightShader;
LightClass* m_Light;
MultiTextureShaderClass* m_MultiTextureShader;
ModelClass* m_Model;
};
#endif