Ambient lightning + Multitexture (Les shaders ne se superposent pas)
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@@ -18,6 +18,13 @@ LightClass::~LightClass()
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{
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}
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void LightClass::SetAmbientColor(float red, float green, float blue, float alpha)
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{
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m_ambientColor = XMFLOAT4(red, green, blue, alpha);
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return;
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}
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void LightClass::SetDiffuseColor(float red, float green, float blue, float alpha)
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{
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@@ -32,6 +39,11 @@ void LightClass::SetDirection(float x, float y, float z)
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return;
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}
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XMFLOAT4 LightClass::GetAmbientColor()
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{
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return m_ambientColor;
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}
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XMFLOAT4 LightClass::GetDiffuseColor()
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{
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