Ambient lightning + Multitexture (Les shaders ne se superposent pas)
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@@ -22,13 +22,16 @@ public:
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LightClass(const LightClass&);
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~LightClass();
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void SetAmbientColor(float, float, float, float);
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void SetDiffuseColor(float, float, float, float);
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void SetDirection(float, float, float);
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XMFLOAT4 GetAmbientColor();
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XMFLOAT4 GetDiffuseColor();
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XMFLOAT3 GetDirection();
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private:
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XMFLOAT4 m_ambientColor;
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XMFLOAT4 m_diffuseColor;
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XMFLOAT3 m_direction;
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};
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