feat: Collision cube sphere
feat: + Ajout des collisions entre une sphere et un cube bug: + Les collisions impliquant les spheres sont imparfaites, il y aura un fort clipping
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@@ -18,6 +18,7 @@ public:
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bool IsColliding(Object*, Object*);
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bool CubesOverlap(Object*, Object*);
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bool SpheresOverlap(Object*, Object*);
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bool SphereCubeOverlap(Object*, Object*);
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private:
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XMVECTOR m_gravity;
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