imguiManager et start Fullscreen
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@@ -18,6 +18,7 @@
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//////////////
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#include <d3d11.h>
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#include <directxmath.h>
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#include "imguiManager.h"
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using namespace DirectX;
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@@ -40,6 +41,7 @@ public:
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ID3D11Device* GetDevice();
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ID3D11DeviceContext* GetDeviceContext();
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IDXGISwapChain* m_swapChain;
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IDXGISwapChain* GetSwapChain();
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void GetProjectionMatrix(XMMATRIX&);
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void GetWorldMatrix(XMMATRIX&);
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@@ -50,6 +52,10 @@ public:
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void SetBackBufferRenderTarget();
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void ResetViewport();
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void ReleaseResources();
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bool SetFullscreen(bool fullscreen);
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bool RecreateResources();
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private:
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bool m_vsync_enabled;
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int m_videoCardMemory;
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