Merge branch 'main' into ImGui-V2
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@@ -13,7 +13,9 @@
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#include <vector>
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#include <filesystem>
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#include "lightmapshaderclass.h"
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#include "multitextureshaderclass.h"
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#include "alphamapshaderclass.h"
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#include "bitmapclass.h"
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#include "textureshaderclass.h"
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#include "spriteclass.h"
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@@ -22,6 +24,16 @@
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#include "fontclass.h"
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#include "textclass.h"
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#include "fpsclass.h"
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#include "inputclass.h"
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#include "normalmapshaderclass.h"
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#include "specmapshaderclass.h"
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#include "modellistclass.h"
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#include "positionclass.h"
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#include "frustumclass.h"
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#include "rendertextureclass.h"
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#include "displayplaneclass.h"
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#include "translateshaderclass.h"
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/////////////
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// GLOBALS //
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@@ -45,7 +57,7 @@ public:
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bool Initialize(int, int, HWND);
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void Shutdown();
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bool Frame();
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bool Frame(InputClass*);
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int GetScreenWidth() const;
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int GetScreenHeight() const;
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@@ -67,7 +79,11 @@ public:
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private:
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bool Render(float, float, float, float);
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bool UpdateMouseStrings(int, int, bool);
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bool UpdateFps();
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bool UpdateRenderCountString(int);
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bool RenderSceneToTexture(float);
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private:
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D3DClass* m_Direct3D;
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CameraClass* m_Camera;
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@@ -78,21 +94,35 @@ private:
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std::vector<Object*> m_terrainChunk;
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LightShaderClass* m_LightShader;
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LightClass* m_Light;
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LightMapShaderClass* m_LightMapShader;
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MultiTextureShaderClass* m_MultiTextureShader;
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AlphaMapShaderClass* m_AlphaMapShader;
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ModelClass* m_Model;
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TextureShaderClass* m_TextureShader;
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BitmapClass* m_Bitmap;
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SpriteClass* m_Sprite;
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TimerClass* m_Timer;
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TextClass* m_MouseStrings;
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LightClass* m_Lights;
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int m_numLights;
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FontShaderClass* m_FontShader;
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TextClass* m_RenderCountString;
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FontClass* m_Font;
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TextClass *m_TextString1, *m_TextString2, *m_TextString3;
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FpsClass* m_Fps;
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TextClass* m_FpsString;
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int m_previousFps;
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std::vector<Object*> m_object;
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NormalMapShaderClass* m_NormalMapShader;
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SpecMapShaderClass* m_SpecMapShader;
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ModelListClass* m_ModelList;
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PositionClass* m_Position;
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FrustumClass* m_Frustum;
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XMMATRIX m_baseViewMatrix;
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RenderTextureClass* m_RenderTexture;
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DisplayPlaneClass* m_DisplayPlane;
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float m_screenWidth, m_screenHeight;
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TranslateShaderClass* m_TranslateShader;
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};
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#endif
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