Merge branch 'main' into ImGui-V2
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@@ -32,6 +32,8 @@ protected:
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XMFLOAT3 position;
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XMFLOAT2 texture;
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XMFLOAT3 normal;
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XMFLOAT3 tangent;
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XMFLOAT3 binormal;
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};
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struct ModelType
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@@ -39,6 +41,8 @@ protected:
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float x, y, z;
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float tu, tv;
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float nx, ny, nz;
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float tx, ty, tz;
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float bx, by, bz;
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};
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struct Vertex {
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@@ -53,6 +57,18 @@ protected:
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float nx, ny, nz;
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};
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struct TempVertexType
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{
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float x, y, z;
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float tu, tv;
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float nx, ny, nz;
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};
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struct VectorType
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{
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float x, y, z;
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};
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struct Face {
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int v1, v2, v3;
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int t1, t2, t3;
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@@ -64,7 +80,7 @@ public:
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ModelClass(const ModelClass&);
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~ModelClass();
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bool Initialize(ID3D11Device*, ID3D11DeviceContext*, char*, char*, char*);
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bool Initialize(ID3D11Device*, ID3D11DeviceContext*, char*, char*, char*, char*);
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void Shutdown();
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void Render(ID3D11DeviceContext*);
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@@ -75,12 +91,15 @@ private:
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bool InitializeBuffers(ID3D11Device*);
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void ShutdownBuffers();
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void RenderBuffers(ID3D11DeviceContext*);
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bool LoadTextures(ID3D11Device*, ID3D11DeviceContext*, char*, char*);
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bool LoadTextures(ID3D11Device*, ID3D11DeviceContext*, char*, char*, char*);
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void ReleaseTextures();
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bool LoadModel(char*);
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void ReleaseModel();
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void CalculateModelVectors();
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void CalculateTangentBinormal(TempVertexType, TempVertexType, TempVertexType, VectorType&, VectorType&);
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private:
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ID3D11Buffer* m_vertexBuffer, * m_indexBuffer;
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int m_vertexCount, m_indexCount;
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