Patch Update - Terrain Tweak
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@@ -565,28 +565,6 @@ ID3D11DeviceContext* D3DClass::GetDeviceContext()
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return m_deviceContext;
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}
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XMMATRIX D3DClass::GetProjectionMatrix(XMMATRIX& projectionMatrix)
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{
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projectionMatrix = m_projectionMatrix;
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return m_projectionMatrix;
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}
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void D3DClass::GetWorldMatrix(XMMATRIX& worldMatrix)
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{
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worldMatrix = m_worldMatrix;
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return;
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}
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void D3DClass::GetOrthoMatrix(XMMATRIX& orthoMatrix)
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{
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orthoMatrix = m_orthoMatrix;
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return;
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}
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void D3DClass::GetVideoCardInfo(char* cardName, int& memory)
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{
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strcpy_s(cardName, 128, m_videoCardDescription);
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