Minor Update - V8.1.0
[FIX] : - Alpha Shader [FEAT] : - Add Scene action in bar menu - Start to implemented Save And Load Logique
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@@ -3,12 +3,17 @@
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#define WIN32_LEAN_AND_MEAN
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static bool DEBUG_MODE = true;
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#include "Logger.h"
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#include "inputclass.h"
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#include "applicationclass.h"
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#include "imguiManager.h"
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#include <mutex>
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#include <filesystem>
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#include <commdlg.h>
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#include "../resources.h"
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#include <chrono>
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@@ -27,6 +32,8 @@ public:
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void SendPath(wchar_t* path, std::filesystem::path WFolder);
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void GetScenePath();
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protected:
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bool Frame();
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void InitializeWindows(int&, int&);
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@@ -54,7 +61,6 @@ private:
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// FUNCTION PROTOTYPES //
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/////////////////////////
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static LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
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static LRESULT CALLBACK SecondaryWndProc(HWND, UINT, WPARAM, LPARAM);
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/////////////
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