Boutton "Add object" ajoute un cube qui tourne
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@@ -126,6 +126,14 @@ void ApplicationClass::Shutdown()
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m_Direct3D = 0;
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}
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// Lib<69>rez la m<>moire pour chaque cube
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for (auto cube : m_cubes)
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{
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cube->Shutdown();
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delete cube;
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}
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m_cubes.clear();
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return;
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}
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@@ -170,34 +178,22 @@ bool ApplicationClass::Render(float rotation)
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m_Camera->GetViewMatrix(viewMatrix);
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m_Direct3D->GetProjectionMatrix(projectionMatrix);
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// Render the first cube
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scaleMatrix = XMMatrixScaling(0.5f, 0.5f, 0.5f);
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rotateMatrix = XMMatrixRotationX(rotation);
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translateMatrix = XMMatrixTranslation(-2.0f, 0.0f, 0.0f);
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srMatrix = XMMatrixMultiply(scaleMatrix, rotateMatrix);
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worldMatrix = XMMatrixMultiply(srMatrix, translateMatrix);
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m_Model->Render(m_Direct3D->GetDeviceContext());
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result = m_LightShader->Render(m_Direct3D->GetDeviceContext(), m_Model->GetIndexCount(), worldMatrix, viewMatrix, projectionMatrix, m_Model->GetTexture(),
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m_Light->GetDirection(), m_Light->GetDiffuseColor());
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if (!result)
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for (auto cube : m_cubes)
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{
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return false;
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}
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cube->Render(m_Direct3D->GetDeviceContext());
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// Render the second cube
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scaleMatrix = XMMatrixScaling(1.5f, 1.5f, 1.5f);
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rotateMatrix = XMMatrixRotationY(rotation);
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translateMatrix = XMMatrixTranslation(2.0f, 0.0f, 0.0f);
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srMatrix = XMMatrixMultiply(scaleMatrix, rotateMatrix);
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worldMatrix = XMMatrixMultiply(srMatrix, translateMatrix);
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scaleMatrix = cube->GetScaleMatrix();
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rotateMatrix = XMMatrixRotationY(rotation);
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translateMatrix = cube->GetTranslateMatrix();
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srMatrix = XMMatrixMultiply(scaleMatrix, rotateMatrix);
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worldMatrix = XMMatrixMultiply(srMatrix, translateMatrix);
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m_Model->Render(m_Direct3D->GetDeviceContext());
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result = m_LightShader->Render(m_Direct3D->GetDeviceContext(), m_Model->GetIndexCount(), worldMatrix, viewMatrix, projectionMatrix, m_Model->GetTexture(),
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m_Light->GetDirection(), m_Light->GetDiffuseColor());
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if (!result)
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{
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return false;
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result = m_LightShader->Render(m_Direct3D->GetDeviceContext(), cube->GetIndexCount(), worldMatrix, viewMatrix, projectionMatrix, cube->GetTexture(),
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m_Light->GetDirection(), m_Light->GetDiffuseColor());
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if (!result)
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{
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return false;
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}
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}
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// Present the rendered scene to the screen.
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@@ -220,3 +216,22 @@ int ApplicationClass::GetScreenHeight() const
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{
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return GetSystemMetrics(SM_CYSCREEN);
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}
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void ApplicationClass::AddCube()
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{
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char modelFilename[128];
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char textureFilename[128];
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// Set the file name of the model.
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strcpy_s(modelFilename, "cube.txt");
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// Set the name of the texture file that we will be loading.
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strcpy_s(textureFilename, "stone01.tga");
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Object* newCube = new Object();
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newCube->Initialize(m_Direct3D->GetDevice(), m_Direct3D->GetDeviceContext(), modelFilename, textureFilename);
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newCube->SetTranslateMatrix(XMMatrixTranslation(0.0f, 0.0f, 0.0f));
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m_cubes.push_back(newCube);
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}
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