Merge branch 'Axel-G-Shader-Manager'

This commit is contained in:
GolfOcean334
2024-04-08 18:01:45 +02:00
15 changed files with 510 additions and 216 deletions

View File

@@ -14,26 +14,22 @@
#include <filesystem>
#include "lightmapshaderclass.h"
#include "multitextureshaderclass.h"
#include "alphamapshaderclass.h"
#include "bitmapclass.h"
#include "textureshaderclass.h"
#include "spriteclass.h"
#include "textureshaderclass.h"
#include "timerclass.h"
#include "fontshaderclass.h"
#include "fontclass.h"
#include "textclass.h"
#include "fpsclass.h"
#include "inputclass.h"
#include "normalmapshaderclass.h"
#include "specmapshaderclass.h"
#include "shadermanagerclass.h"
#include "modellistclass.h"
#include "positionclass.h"
#include "frustumclass.h"
#include "rendertextureclass.h"
#include "displayplaneclass.h"
#include "translateshaderclass.h"
#include "reflectionshaderclass.h"
/////////////
@@ -79,7 +75,7 @@ public:
void DeleteTerrain();
private:
bool Render(float, float, float, float);
bool Render(float, float, float, float, float);
bool UpdateMouseStrings(int, int, bool);
bool UpdateFps();
bool UpdateRenderCountString(int);
@@ -94,6 +90,8 @@ private :
D3DClass* m_Direct3D;
IDXGISwapChain* m_swapChain;
ModelClass* m_Model;
TextureShaderClass* m_TextureShader;
ShaderManagerClass* m_ShaderManager;
ModelListClass* m_ModelList;
// ------------------------------------- //
@@ -132,13 +130,7 @@ private :
LightShaderClass* m_LightShader;
LightMapShaderClass* m_LightMapShader;
MultiTextureShaderClass* m_MultiTextureShader;
AlphaMapShaderClass* m_AlphaMapShader;
TextureShaderClass* m_TextureShader;
FontShaderClass* m_FontShader;
NormalMapShaderClass* m_NormalMapShader;
SpecMapShaderClass* m_SpecMapShader;
TranslateShaderClass* m_TranslateShader;
ReflectionShaderClass* m_ReflectionShader;
BitmapClass* m_Bitmap;
@@ -157,6 +149,7 @@ private :
TextClass* m_FpsString;
int m_previousFps;
r-Manager
};
#endif