Merge branch 'Axel-G-Shader-Manager'

This commit is contained in:
GolfOcean334
2024-04-08 18:01:45 +02:00
15 changed files with 510 additions and 216 deletions

View File

@@ -80,7 +80,7 @@ public:
ModelClass(const ModelClass&);
~ModelClass();
bool Initialize(ID3D11Device*, ID3D11DeviceContext*, char*, char*, char*, char*);
bool Initialize(ID3D11Device*, ID3D11DeviceContext*, char*, char*, char*, char*, char*, char*, char*);
void Shutdown();
void Render(ID3D11DeviceContext*);
@@ -91,7 +91,7 @@ private:
bool InitializeBuffers(ID3D11Device*);
void ShutdownBuffers();
void RenderBuffers(ID3D11DeviceContext*);
bool LoadTextures(ID3D11Device*, ID3D11DeviceContext*, char*, char*, char*);
bool LoadTextures(ID3D11Device*, ID3D11DeviceContext*, char*, char*, char*, char*, char*, char*);
void ReleaseTextures();
bool LoadModel(char*);