Minor Update - Object Rendering change
+ RenderPass (render object in a vector)
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@@ -102,14 +102,18 @@ public:
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bool IsWindowed() const;
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void SetWindowed(bool windowed);
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Physics* GetPhysics() const { return m_Physics; };
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private:
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bool Render(float, float, float, float, float);
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bool RenderPhysics(float x, float y, float z);
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bool UpdateMouseStrings(int, int, bool);
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bool UpdateFps();
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bool UpdateRenderCountString(int);
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bool RenderSceneToTexture(float);
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bool RenderRefractionToTexture();
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bool RenderReflectionToTexture();
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bool RenderPass(std::vector<Object*> RenderQueue, XMFLOAT4* diffuse,XMFLOAT4* position, XMFLOAT4* ambient, XMMATRIX view, XMMATRIX proijection);
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private :
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